Mercurial > octave
view libgui/graphics/qopengl-functions.h @ 31646:c6d54dd31a7e stable
maint: Use macros to begin/end C++ namespaces.
* BaseControl.cc, BaseControl.h, ButtonControl.cc, ButtonControl.h,
ButtonGroup.cc, ButtonGroup.h, Canvas.cc, Canvas.h,
CheckBoxControl.cc, CheckBoxControl.h, Container.cc, Container.h,
ContextMenu.cc, ContextMenu.h, EditControl.cc, EditControl.h,
Figure.cc, Figure.h, FigureWindow.cc, FigureWindow.h, GLCanvas.cc,
GLCanvas.h, GenericEventNotify.h, KeyMap.cc, KeyMap.h,
ListBoxControl.cc, ListBoxControl.h, Logger.cc, Logger.h, Menu.cc,
Menu.h, MenuContainer.h, Object.cc, Object.h, ObjectProxy.cc,
ObjectProxy.h, Panel.cc, Panel.h, PopupMenuControl.cc,
PopupMenuControl.h, PushButtonControl.cc, PushButtonControl.h,
PushTool.cc, PushTool.h, QtHandlesUtils.cc, QtHandlesUtils.h,
RadioButtonControl.cc, RadioButtonControl.h, SliderControl.cc,
SliderControl.h, Table.cc, Table.h, TextControl.cc, TextControl.h,
TextEdit.cc, TextEdit.h, ToggleButtonControl.cc,
ToggleButtonControl.h, ToggleTool.cc, ToggleTool.h, ToolBar.cc,
ToolBar.h, ToolBarButton.cc, ToolBarButton.h, annotation-dialog.cc,
annotation-dialog.h, gl-select.cc, gl-select.h, qopengl-functions.h,
qt-graphics-toolkit.cc, qt-graphics-toolkit.h, QTerminal.h,
color-picker.cc, color-picker.h, command-widget.cc, command-widget.h,
community-news.cc, community-news.h, dialog.cc, dialog.h,
documentation-bookmarks.cc, documentation-bookmarks.h,
documentation-dock-widget.cc, documentation-dock-widget.h,
documentation.cc, documentation.h, dw-main-window.cc,
dw-main-window.h, external-editor-interface.cc,
external-editor-interface.h, files-dock-widget.cc,
files-dock-widget.h, find-files-dialog.cc, find-files-dialog.h,
find-files-model.cc, find-files-model.h, graphics-init.cc,
graphics-init.h, gui-settings.cc, gui-settings.h, gui-utils.cc,
gui-utils.h, history-dock-widget.cc, history-dock-widget.h,
interpreter-qobject.cc, interpreter-qobject.h, led-indicator.cc,
led-indicator.h, file-editor-interface.h, file-editor-tab.cc,
file-editor-tab.h, file-editor.cc, file-editor.h, find-dialog.cc,
find-dialog.h, marker.cc, marker.h, octave-qscintilla.cc,
octave-qscintilla.h, octave-txt-lexer.cc, octave-txt-lexer.h,
main-window.cc, main-window.h, news-reader.cc, news-reader.h,
octave-dock-widget.cc, octave-dock-widget.h, octave-qobject.cc,
octave-qobject.h, qt-application.cc, qt-application.h,
qt-interpreter-events.cc, qt-interpreter-events.h, qt-utils.h,
release-notes.cc, release-notes.h, resource-manager.cc,
resource-manager.h, set-path-dialog.cc, set-path-dialog.h,
set-path-model.cc, set-path-model.h, settings-dialog.cc,
settings-dialog.h, shortcut-manager.cc, shortcut-manager.h,
tab-bar.cc, tab-bar.h, terminal-dock-widget.cc,
terminal-dock-widget.h, variable-editor-model.cc,
variable-editor-model.h, variable-editor.cc, variable-editor.h,
welcome-wizard.cc, welcome-wizard.h, workspace-model.cc,
workspace-model.h, workspace-view.cc, workspace-view.h:
Use new macros to begin/end C++ namespaces.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Tue, 06 Dec 2022 14:37:51 -0500 |
parents | 48ef5fabe9b7 |
children | 29d734430e5f |
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//////////////////////////////////////////////////////////////////////// // // Copyright (C) 2018-2022 The Octave Project Developers // // See the file COPYRIGHT.md in the top-level directory of this // distribution or <https://octave.org/copyright/>. // // This file is part of Octave. // // Octave is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Octave is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Octave; see the file COPYING. If not, see // <https://www.gnu.org/licenses/>. // //////////////////////////////////////////////////////////////////////// #if ! defined (octave_qopengl_functions_h) #define octave_qopengl_functions_h 1 #include "oct-opengl.h" #if defined (HAVE_QOPENGLFUNCTIONS_1_1) # include <QOpenGLFunctions_1_1> #endif OCTAVE_BEGIN_NAMESPACE(octave) // If we don't have QOPENGLFUNCTIONS_1_1, then we will default to // calling OpenGL functions directly through the base // opengl_functions class. class qopengl_functions : public opengl_functions { public: qopengl_functions (void) #if defined (HAVE_QOPENGLFUNCTIONS_1_1) : m_glfcns () #endif { } qopengl_functions (const qopengl_functions&) = default; qopengl_functions& operator = (const qopengl_functions&) = default; ~qopengl_functions (void) = default; void init (void) { #if defined (HAVE_QOPENGLFUNCTIONS_1_1) m_glfcns.initializeOpenGLFunctions (); #endif } #if defined (HAVE_QOPENGLFUNCTIONS_1_1) void glAlphaFunc (GLenum fcn, GLclampf ref) { m_glfcns.glAlphaFunc (fcn, ref); } void glBegin (GLenum mode) { m_glfcns.glBegin (mode); } void glBindTexture (GLenum target, GLuint texture) { m_glfcns.glBindTexture (target, texture); } void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { m_glfcns.glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap); } void glBlendFunc (GLenum sfactor, GLenum dfactor) { m_glfcns.glBlendFunc (sfactor, dfactor); } void glCallList (GLuint list) { m_glfcns.glCallList (list); } void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { m_glfcns.glClearColor (red, green, blue, alpha); } void glClear (GLbitfield mask) { m_glfcns.glClear (mask); } void glClipPlane (GLenum plane, const GLdouble *equation) { m_glfcns.glClipPlane (plane, equation); } void glColor3dv (const GLdouble *v) { m_glfcns.glColor3dv (v); } void glColor3f (GLfloat red, GLfloat green, GLfloat blue) { m_glfcns.glColor3f (red, green, blue); } void glColor3fv (const GLfloat *v) { m_glfcns.glColor3fv (v); } void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { m_glfcns.glColor4d (red, green, blue, alpha); } void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { m_glfcns.glColor4f (red, green, blue, alpha); } void glColor4fv (const GLfloat *v) { m_glfcns.glColor4fv (v); } void glDeleteLists (GLuint list, GLsizei range) { m_glfcns.glDeleteLists (list, range); } void glDeleteTextures (GLsizei n, const GLuint *textures) { m_glfcns.glDeleteTextures (n, textures); } void glDepthFunc (GLenum fcn) { m_glfcns.glDepthFunc (fcn); } void glDisable (GLenum cap) { m_glfcns.glDisable (cap); } void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { m_glfcns.glDrawPixels (width, height, format, type, pixels); } void glEdgeFlag (GLboolean flag) { m_glfcns.glEdgeFlag (flag); } void glEnable (GLenum cap) { m_glfcns.glEnable (cap); } void glEndList (void) { m_glfcns.glEndList (); } void glEnd (void) { m_glfcns.glEnd (); } void glFinish (void) { m_glfcns.glFinish (); } GLuint glGenLists (GLsizei range) { return m_glfcns.glGenLists (range); } void glGenTextures (GLsizei n, GLuint *textures) { m_glfcns.glGenTextures (n, textures); } void glGetBooleanv (GLenum pname, GLboolean *data) { m_glfcns.glGetBooleanv (pname, data); } void glGetDoublev (GLenum pname, GLdouble *data) { m_glfcns.glGetDoublev (pname, data); } GLenum glGetError (void) { return m_glfcns.glGetError (); } void glGetFloatv (GLenum pname, GLfloat *data) { m_glfcns.glGetFloatv (pname, data); } void glGetIntegerv (GLenum pname, GLint *data) { m_glfcns.glGetIntegerv (pname, data); } const GLubyte * glGetString (GLenum name) { return m_glfcns.glGetString (name); } void glHint (GLenum target, GLenum mode) { m_glfcns.glHint (target, mode); } void glInitNames (void) { m_glfcns.glInitNames (); } GLboolean glIsEnabled (GLenum cap) { return m_glfcns.glIsEnabled (cap); } void glLightfv (GLenum light, GLenum pname, const GLfloat *params) { m_glfcns.glLightfv (light, pname, params); } void glLineStipple (GLint factor, GLushort pattern) { m_glfcns.glLineStipple (factor, pattern); } void glLineWidth (GLfloat width) { m_glfcns.glLineWidth (width); } void glLoadIdentity (void) { m_glfcns.glLoadIdentity (); } void glMaterialf (GLenum face, GLenum pname, GLfloat param) { m_glfcns.glMaterialf (face, pname, param); } void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) { m_glfcns.glMaterialfv (face, pname, params); } void glMatrixMode (GLenum mode) { m_glfcns.glMatrixMode (mode); } void glMultMatrixd (const GLdouble *m) { m_glfcns.glMultMatrixd (m); } void glNewList (GLuint list, GLenum mode) { m_glfcns.glNewList (list, mode); } void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) { m_glfcns.glNormal3d (nx, ny, nz); } void glNormal3dv (const GLdouble *v) { m_glfcns.glNormal3dv (v); } void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) { m_glfcns.glOrtho (left, right, bottom, top, near_val, far_val); } void glPixelStorei (GLenum pname, GLint param) { m_glfcns.glPixelStorei (pname, param); } void glPixelZoom (GLfloat xfactor, GLfloat yfactor) { m_glfcns.glPixelZoom (xfactor, yfactor); } void glPolygonMode (GLenum face, GLenum mode) { m_glfcns.glPolygonMode (face, mode); } void glPolygonOffset (GLfloat factor, GLfloat units) { m_glfcns.glPolygonOffset (factor, units); } void glPopAttrib (void) { m_glfcns.glPopAttrib (); } void glPopMatrix (void) { m_glfcns.glPopMatrix (); } void glPopName (void) { m_glfcns.glPopName (); } void glPushAttrib (GLbitfield mask) { m_glfcns.glPushAttrib (mask); } void glPushMatrix (void) { m_glfcns.glPushMatrix (); } void glPushName (GLuint name) { m_glfcns.glPushName (name); } void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) { m_glfcns.glRasterPos3d (x, y, z); } void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { m_glfcns.glReadPixels (x, y, width, height, format, type, pixels); } GLint glRenderMode (GLenum mode) { return m_glfcns.glRenderMode (mode); } void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { m_glfcns.glRotated (angle, x, y, z); } void glScaled (GLdouble x, GLdouble y, GLdouble z) { m_glfcns.glScaled (x, y, z); } void glScalef (GLfloat x, GLfloat y, GLfloat z) { m_glfcns.glScalef (x, y, z); } void glSelectBuffer (GLsizei size, GLuint *buffer) { m_glfcns.glSelectBuffer (size, buffer); } void glShadeModel (GLenum mode) { m_glfcns.glShadeModel (mode); } void glTexCoord2d (GLdouble s, GLdouble t) { m_glfcns.glTexCoord2d (s, t); } void glTexImage2D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { m_glfcns.glTexImage2D (target, level, internalFormat, width, height, border, format, type, pixels); } void glTexParameteri (GLenum target, GLenum pname, GLint param) { m_glfcns.glTexParameteri (target, pname, param); } void glTranslated (GLdouble x, GLdouble y, GLdouble z) { m_glfcns.glTranslated (x, y, z); } void glTranslatef (GLfloat x, GLfloat y, GLfloat z) { m_glfcns.glTranslatef (x, y, z); } void glVertex2d (GLdouble x, GLdouble y) { m_glfcns.glVertex2d (x, y); } void glVertex3d (GLdouble x, GLdouble y, GLdouble z) { m_glfcns.glVertex3d (x, y, z); } void glVertex3dv (const GLdouble *v) { m_glfcns.glVertex3dv (v); } void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) { m_glfcns.glViewport (x, y, width, height); } private: QOpenGLFunctions_1_1 m_glfcns; #endif }; OCTAVE_END_NAMESPACE(octave) #endif