Mercurial > octave
view libinterp/corefcn/text-engine.cc @ 31020:cb9451780a15
Update figure graphics object for Matlab compatibility.
* NEWS.8.md: Announce addition of "innerposition" and "windowstate" properties
to figure objects. Announce change in default for "dockcontrols" property to
"on".
* graphics.in.h (figure::properties::get_innerposition,
figure::properties::set_innerposition): New functions to alias "innerposition"
property to "position" property.
* graphics.in.h (BEGIN_PROPERTIES (figure)): Change "dockcontrols" default to
"on". Re-order "pointer" property to show the default "arrow" as the first
entry. Add new property "windowstate".
author | Rik <rik@octave.org> |
---|---|
date | Tue, 24 May 2022 13:28:06 -0700 |
parents | 796f54d4ddbf |
children | e88a07dec498 |
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//////////////////////////////////////////////////////////////////////// // // Copyright (C) 2013-2022 The Octave Project Developers // // See the file COPYRIGHT.md in the top-level directory of this // distribution or <https://octave.org/copyright/>. // // This file is part of Octave. // // Octave is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Octave is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Octave; see the file COPYING. If not, see // <https://www.gnu.org/licenses/>. // //////////////////////////////////////////////////////////////////////// #if defined (HAVE_CONFIG_H) # include "config.h" #endif #include "text-engine.h" #include "oct-tex-symbols.cc" namespace octave { uint32_t text_element_symbol::get_symbol_code (void) const { uint32_t code = invalid_code; if (0 <= m_symbol && m_symbol < num_symbol_codes) code = symbol_codes[m_symbol][0]; return code; } }