Mercurial > octave
changeset 21790:f625afd1ef55
* gl-render.cc: Remove trailing whitespace; style fixes.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Mon, 30 May 2016 09:51:47 -0400 |
parents | 6afdf40be534 |
children | 45dbd76cae2d |
files | libinterp/corefcn/gl-render.cc |
diffstat | 1 files changed, 37 insertions(+), 37 deletions(-) [+] |
line wrap: on
line diff
--- a/libinterp/corefcn/gl-render.cc Mon May 30 13:17:13 2016 +0200 +++ b/libinterp/corefcn/gl-render.cc Mon May 30 09:51:47 2016 -0400 @@ -2091,10 +2091,10 @@ + n(j-1,i-1,2) * n(j-1,i-1,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j-1,i-1,0) * view_vector(0) + - n(j-1,i-1,1) * view_vector(1) + - n(j-1,i-1,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j-1,i-1,0) * view_vector(0) + + n(j-1,i-1,1) * view_vector(1) + + n(j-1,i-1,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j-1,i-1,0)/d, dir * n(j-1,i-1,1)/d, dir * n(j-1,i-1,2)/d); @@ -2133,10 +2133,10 @@ + n(j-1,i,2) * n(j-1,i,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j-1,i,0) * view_vector(0) + - n(j-1,i,1) * view_vector(1) + - n(j-1,i,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j-1,i,0) * view_vector(0) + + n(j-1,i,1) * view_vector(1) + + n(j-1,i,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j-1,i,0)/d, dir * n(j-1,i,1)/d, dir * n(j-1,i,2)/d); @@ -2175,10 +2175,10 @@ + n(j,i,2) * n(j,i,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j,i,0) * view_vector(0) + - n(j,i,1) * view_vector(1) + - n(j,i,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j,i,0) * view_vector(0) + + n(j,i,1) * view_vector(1) + + n(j,i,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j,i,0)/d, dir * n(j,i,1)/d, dir * n(j,i,2)/d); @@ -2216,10 +2216,10 @@ + n(j,i-1,2) * n(j,i-1,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j,i-1,0) * view_vector(0) + - n(j,i-1,1) * view_vector(1) + - n(j,i-1,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j,i-1,0) * view_vector(0) + + n(j,i-1,1) * view_vector(1) + + n(j,i-1,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j,i-1,0)/d, dir * n(j,i-1,1)/d, dir * n(j,i-1,2)/d); @@ -2341,10 +2341,10 @@ + n(j-1,i,2) * n(j-1,i,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j-1,i,0) * view_vector(0) + - n(j-1,i,1) * view_vector(1) + - n(j-1,i,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j-1,i,0) * view_vector(0) + + n(j-1,i,1) * view_vector(1) + + n(j-1,i,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j-1,i,0)/d, dir * n(j-1,i,1)/d, dir * n(j-1,i,2)/d); @@ -2380,10 +2380,10 @@ + n(j,i,2) * n(j,i,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j,i,0) * view_vector(0) + - n(j,i,1) * view_vector(1) + - n(j,i,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j,i,0) * view_vector(0) + + n(j,i,1) * view_vector(1) + + n(j,i,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j,i,0)/d, dir * n(j,i,1)/d, dir * n(j,i,2)/d); @@ -2462,10 +2462,10 @@ + n(j,i-1,2) * n(j,i-1,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j,i-1,0) * view_vector(0) + - n(j,i-1,1) * view_vector(1) + - n(j,i-1,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j,i-1,0) * view_vector(0) + + n(j,i-1,1) * view_vector(1) + + n(j,i-1,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j,i-1,0)/d, dir * n(j,i-1,1)/d, dir * n(j,i-1,2)/d); @@ -2501,10 +2501,10 @@ + n(j,i,2) * n(j,i,2)); double dir = 1.0; if (bfl_mode > 0) - dir = (n(j,i,0) * view_vector(0) + - n(j,i,1) * view_vector(1) + - n(j,i,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(j,i,0) * view_vector(0) + + n(j,i,1) * view_vector(1) + + n(j,i,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); glNormal3d (dir * n(j,i,0)/d, dir * n(j,i,1)/d, dir * n(j,i,2)/d); @@ -2742,10 +2742,10 @@ { double dir = 1.0; if (bfl_mode > 0) - dir = (n(idx,0) * view_vector(0) + - n(idx,1) * view_vector(1) + - n(idx,2) * view_vector(2) < 0) ? - ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0; + dir = ((n(idx,0) * view_vector(0) + + n(idx,1) * view_vector(1) + + n(idx,2) * view_vector(2) < 0) + ? ((bfl_mode > 1) ? 0.0 : -1.0) : 1.0); nn(0) = dir * n(idx,0); nn(1) = dir * n(idx,1); nn(2) = dir * n(idx,2); @@ -3628,7 +3628,7 @@ #else octave_unused_parameter (enable); - + // This shouldn't happen because construction of opengl_renderer // objects is supposed to be impossible if OpenGL is not available.