view lib/gl_anytree_oset.h @ 27306:71d27b92c0a2

More uses of XMALLOC, XNMALLOC and XCALLOC.
author Bruno Haible <bruno@clisp.org>
date Tue, 07 Nov 2006 14:24:05 +0000
parents 16a81e28e602
children 515df78f2849
line wrap: on
line source

/* Ordered set data type implemented by a binary tree.
   Copyright (C) 2006 Free Software Foundation, Inc.
   Written by Bruno Haible <bruno@clisp.org>, 2006.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software Foundation,
   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */

/* Common code of gl_avltree_oset.c and gl_rbtree_oset.c.  */

/* An item on the stack used for iterating across the elements.  */
typedef struct
{
  gl_oset_node_t node;
  bool rightp;
} iterstack_item_t;

/* A stack used for iterating across the elements.  */
typedef iterstack_item_t iterstack_t[MAXHEIGHT];

static gl_oset_t
gl_tree_create_empty (gl_oset_implementation_t implementation,
		      gl_setelement_compar_fn compar_fn)
{
  struct gl_oset_impl *set = XMALLOC (struct gl_oset_impl);

  set->base.vtable = implementation;
  set->base.compar_fn = compar_fn;
  set->root = NULL;
  set->count = 0;

  return set;
}

static size_t
gl_tree_size (gl_oset_t set)
{
  return set->count;
}

static bool
gl_tree_search (gl_oset_t set, const void *elt)
{
  gl_setelement_compar_fn compar = set->base.compar_fn;
  gl_oset_node_t node;

  for (node = set->root; node != NULL; )
    {
      int cmp = (compar != NULL
		 ? compar (node->value, elt)
		 : (node->value > elt ? 1 :
		    node->value < elt ? -1 : 0));

      if (cmp < 0)
	node = node->right;
      else if (cmp > 0)
	node = node->left;
      else /* cmp == 0 */
	/* We have an element equal to ELT.  */
	return true;
    }
  return false;
}

static bool
gl_tree_search_atleast (gl_oset_t set,
			gl_setelement_threshold_fn threshold_fn,
			const void *threshold,
			const void **eltp)
{
  gl_oset_node_t node;

  for (node = set->root; node != NULL; )
    {
      if (! threshold_fn (node->value, threshold))
	node = node->right;
      else
	{
	  /* We have an element >= VALUE.  But we need the leftmost such
	     element.  */
	  gl_oset_node_t found = node;
	  node = node->left;
	  for (; node != NULL; )
	    {
	      if (! threshold_fn (node->value, threshold))
		node = node->right;
	      else
		{
		  found = node;
		  node = node->left;
		}
	    }
	  *eltp = found;
	  return true;
	}
    }
  return false;
}

static gl_oset_node_t
gl_tree_search_node (gl_oset_t set, const void *elt)
{
  gl_setelement_compar_fn compar = set->base.compar_fn;
  gl_oset_node_t node;

  for (node = set->root; node != NULL; )
    {
      int cmp = (compar != NULL
		 ? compar (node->value, elt)
		 : (node->value > elt ? 1 :
		    node->value < elt ? -1 : 0));

      if (cmp < 0)
	node = node->right;
      else if (cmp > 0)
	node = node->left;
      else /* cmp == 0 */
	/* We have an element equal to ELT.  */
	return node;
    }
  return NULL;
}

static bool
gl_tree_add (gl_oset_t set, const void *elt)
{
  gl_setelement_compar_fn compar;
  gl_oset_node_t node = set->root;

  if (node == NULL)
    {
      gl_tree_add_first (set, elt);
      return true;
    }

  compar = set->base.compar_fn;

  for (;;)
    {
      int cmp = (compar != NULL
		 ? compar (node->value, elt)
		 : (node->value > elt ? 1 :
		    node->value < elt ? -1 : 0));

      if (cmp < 0)
	{
	  if (node->right == NULL)
	    {
	      gl_tree_add_after (set, node, elt);
	      return true;
	    }
	  node = node->right;
	}
      else if (cmp > 0)
	{
	  if (node->left == NULL)
	    {
	      gl_tree_add_before (set, node, elt);
	      return true;
	    }
	  node = node->left;
	}
      else /* cmp == 0 */
	return false;
    }
}

static bool
gl_tree_remove (gl_oset_t set, const void *elt)
{
  gl_oset_node_t node = gl_tree_search_node (set, elt);

  if (node != NULL)
    return gl_tree_remove_node (set, node);
  else
    return false;
}

static void
gl_tree_oset_free (gl_oset_t set)
{
  /* Iterate across all elements in post-order.  */
  gl_oset_node_t node = set->root;
  iterstack_t stack;
  iterstack_item_t *stack_ptr = &stack[0];

  for (;;)
    {
      /* Descend on left branch.  */
      for (;;)
	{
	  if (node == NULL)
	    break;
	  stack_ptr->node = node;
	  stack_ptr->rightp = false;
	  node = node->left;
	  stack_ptr++;
	}
      /* Climb up again.  */
      for (;;)
	{
	  if (stack_ptr == &stack[0])
	    goto done_iterate;
	  stack_ptr--;
	  node = stack_ptr->node;
	  if (!stack_ptr->rightp)
	    break;
	  /* Free the current node.  */
	  free (node);
	}
      /* Descend on right branch.  */
      stack_ptr->rightp = true;
      node = node->right;
      stack_ptr++;
    }
 done_iterate:
  free (set);
}

/* --------------------- gl_oset_iterator_t Data Type --------------------- */

static gl_oset_iterator_t
gl_tree_iterator (gl_oset_t set)
{
  gl_oset_iterator_t result;
  gl_oset_node_t node;

  result.vtable = set->base.vtable;
  result.set = set;
  /* Start node is the leftmost node.  */
  node = set->root;
  if (node != NULL)
    while (node->left != NULL)
      node = node->left;
  result.p = node;
  /* End point is past the rightmost node.  */
  result.q = NULL;
#ifdef lint
  result.i = 0;
  result.j = 0;
  result.count = 0;
#endif

  return result;
}

static bool
gl_tree_iterator_next (gl_oset_iterator_t *iterator, const void **eltp)
{
  if (iterator->p != iterator->q)
    {
      gl_oset_node_t node = (gl_oset_node_t) iterator->p;
      *eltp = node->value;
      /* Advance to the next node.  */
      if (node->right != NULL)
	{
	  node = node->right;
	  while (node->left != NULL)
	    node = node->left;
	}
      else
	{
	  while (node->parent != NULL && node->parent->right == node)
	    node = node->parent;
	  node = node->parent;
	}
      iterator->p = node;
      return true;
    }
  else
    return false;
}

static void
gl_tree_iterator_free (gl_oset_iterator_t *iterator)
{
}