annotate libinterp/corefcn/oct-opengl.h @ 33617:ec2635a02328 bytecode-interpreter tip

maint: Merge default to bytecode-interpreter.
author Markus Mützel <markus.muetzel@gmx.de>
date Tue, 21 May 2024 18:29:03 +0200
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1 ////////////////////////////////////////////////////////////////////////
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2 //
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3 // Copyright (C) 2016-2024 The Octave Project Developers
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4 //
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5 // See the file COPYRIGHT.md in the top-level directory of this
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6 // distribution or <https://octave.org/copyright/>.
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7 //
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8 // This file is part of Octave.
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9 //
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10 // Octave is free software: you can redistribute it and/or modify it
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11 // under the terms of the GNU General Public License as published by
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12 // the Free Software Foundation, either version 3 of the License, or
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13 // (at your option) any later version.
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14 //
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15 // Octave is distributed in the hope that it will be useful, but
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16 // WITHOUT ANY WARRANTY; without even the implied warranty of
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17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 // GNU General Public License for more details.
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19 //
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20 // You should have received a copy of the GNU General Public License
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21 // along with Octave; see the file COPYING. If not, see
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22 // <https://www.gnu.org/licenses/>.
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23 //
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24 ////////////////////////////////////////////////////////////////////////
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25
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26 #if ! defined (octave_oct_opengl_h)
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27 #define octave_oct_opengl_h 1
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28
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29 #include "octave-config.h"
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30
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31 #if defined (HAVE_OPENGL)
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32
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33 # if defined (HAVE_GL_GL_H)
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34 # include <GL/gl.h>
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35 # elif defined (HAVE_OPENGL_GL_H) || defined (HAVE_FRAMEWORK_OPENGL)
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36 # include <OpenGL/gl.h>
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37 # endif
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38
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39 # if defined (HAVE_GL_GLU_H)
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40 # include <GL/glu.h>
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41 # elif defined (HAVE_OPENGL_GLU_H) || defined (HAVE_FRAMEWORK_OPENGL)
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42 # include <OpenGL/glu.h>
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43 # endif
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44
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45 # if defined (HAVE_GL_GLEXT_H)
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46 # include <GL/glext.h>
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47 # elif defined (HAVE_OPENGL_GLEXT_H) || defined (HAVE_FRAMEWORK_OPENGL)
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48 # include <OpenGL/glext.h>
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49 # endif
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50
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51 #endif
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52
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53 OCTAVE_BEGIN_NAMESPACE(octave)
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54
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55 class opengl_functions
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56 {
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57 public:
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58
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59 opengl_functions () { }
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60
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61 opengl_functions (const opengl_functions&) = default;
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62
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63 opengl_functions& operator = (const opengl_functions&) = default;
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64
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65 virtual ~opengl_functions () = default;
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66
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67 #if defined (HAVE_OPENGL)
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68
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69 // If OpenGL is not available, opengl_functions will be a dummy
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70 // class that does nothing. This makes the implementation of
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71 // other things that rely on this class slightly simpler.
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72
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73 virtual void glAlphaFunc (GLenum fcn, GLclampf ref)
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74 {
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75 ::glAlphaFunc (fcn, ref);
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76 }
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77
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78 virtual void glBegin (GLenum mode)
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79 {
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80 ::glBegin (mode);
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81 }
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82
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83 virtual void glBindTexture (GLenum target, GLuint texture)
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84 {
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85 ::glBindTexture (target, texture);
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86 }
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87
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88 virtual void glBitmap (GLsizei width, GLsizei height, GLfloat xorig,
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89 GLfloat yorig, GLfloat xmove, GLfloat ymove,
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90 const GLubyte *bitmap)
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91 {
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92 ::glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
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93 }
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94
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95 virtual void glBlendFunc (GLenum sfactor, GLenum dfactor)
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96 {
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97 ::glBlendFunc (sfactor, dfactor);
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98 }
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99
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100 virtual void glCallList (GLuint list)
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101 {
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102 ::glCallList (list);
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103 }
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104
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105 virtual void glClearColor (GLclampf red, GLclampf green, GLclampf blue,
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106 GLclampf alpha)
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107 {
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108 ::glClearColor (red, green, blue, alpha);
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109 }
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110
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111 virtual void glClear (GLbitfield mask)
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112 {
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113 ::glClear (mask);
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114 }
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115
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116 virtual void glClipPlane (GLenum plane, const GLdouble *equation)
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117 {
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118 ::glClipPlane (plane, equation);
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119 }
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120
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121 virtual void glColor3dv (const GLdouble *v)
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122 {
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123 ::glColor3dv (v);
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124 }
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125
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126 virtual void glColor3f (GLfloat red, GLfloat green, GLfloat blue)
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127 {
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128 ::glColor3f (red, green, blue);
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129 }
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130
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131 virtual void glColor3fv (const GLfloat *v)
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132 {
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133 ::glColor3fv (v);
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134 }
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135
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136 virtual void glColor4d (GLdouble red, GLdouble green, GLdouble blue,
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137 GLdouble alpha)
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138 {
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139 ::glColor4d (red, green, blue, alpha);
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140 }
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141
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142 virtual void glColor4f (GLfloat red, GLfloat green, GLfloat blue,
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143 GLfloat alpha)
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144 {
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145 ::glColor4f (red, green, blue, alpha);
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146 }
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147
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148 virtual void glColor4fv (const GLfloat *v)
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149 {
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150 ::glColor4fv (v);
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151 }
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152
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153 virtual void glDeleteLists (GLuint list, GLsizei range)
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154 {
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155 ::glDeleteLists (list, range);
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156 }
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157
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158 virtual void glDeleteTextures (GLsizei n, const GLuint *textures)
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159 {
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160 ::glDeleteTextures (n, textures);
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161 }
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162
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163 virtual void glDepthFunc (GLenum fcn)
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164 {
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165 ::glDepthFunc (fcn);
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166 }
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167
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168 virtual void glDisable (GLenum cap)
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169 {
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170 ::glDisable (cap);
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171 }
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172
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173 virtual void glDrawPixels (GLsizei width, GLsizei height, GLenum format,
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174 GLenum type, const GLvoid *pixels)
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175 {
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176 ::glDrawPixels (width, height, format, type, pixels);
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177 }
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178
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179 virtual void glEdgeFlag (GLboolean flag)
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180 {
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181 ::glEdgeFlag (flag);
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182 }
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183
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184 virtual void glEnable (GLenum cap)
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185 {
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186 ::glEnable (cap);
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187 }
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188
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189 virtual void glEndList ()
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190 {
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191 ::glEndList ();
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192 }
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193
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194 virtual void glEnd ()
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195 {
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196 ::glEnd ();
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197 }
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198
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199 virtual void glFinish ()
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200 {
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201 ::glFinish ();
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202 }
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203
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204 virtual GLuint glGenLists (GLsizei range)
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205 {
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206 return ::glGenLists (range);
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207 }
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208
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209 virtual void glGenTextures (GLsizei n, GLuint *textures)
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210 {
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211 ::glGenTextures (n, textures);
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212 }
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213
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214 virtual void glGetBooleanv (GLenum pname, GLboolean *data)
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215 {
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216 ::glGetBooleanv (pname, data);
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217 }
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218
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219 virtual void glGetDoublev (GLenum pname, GLdouble *data)
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220 {
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221 ::glGetDoublev (pname, data);
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222 }
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223
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224 virtual GLenum glGetError ()
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225 {
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226 return ::glGetError ();
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227 }
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228
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229 virtual void glGetFloatv (GLenum pname, GLfloat *data)
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230 {
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231 ::glGetFloatv (pname, data);
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232 }
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233
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234 virtual void glGetIntegerv (GLenum pname, GLint *data)
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235 {
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236 ::glGetIntegerv (pname, data);
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237 }
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238
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239 virtual const GLubyte * glGetString (GLenum name)
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240 {
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241 return ::glGetString (name);
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242 }
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243
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244 virtual void glHint (GLenum target, GLenum mode)
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245 {
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246 ::glHint (target, mode);
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247 }
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248
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249 virtual void glInitNames ()
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250 {
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251 ::glInitNames ();
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252 }
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253
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254 virtual GLboolean glIsEnabled (GLenum cap)
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255 {
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256 return ::glIsEnabled (cap);
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257 }
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258
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259 virtual void glLightfv (GLenum light, GLenum pname, const GLfloat *params)
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260 {
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261 ::glLightfv (light, pname, params);
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262 }
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263
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264 virtual void glLineStipple (GLint factor, GLushort pattern)
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265 {
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266 ::glLineStipple (factor, pattern);
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267 }
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268
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269 virtual void glLineWidth (GLfloat width)
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270 {
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271 ::glLineWidth (width);
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272 }
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273
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274 virtual void glLoadIdentity ()
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275 {
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276 ::glLoadIdentity ();
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277 }
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278
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279 virtual void glMaterialf (GLenum face, GLenum pname, GLfloat param)
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280 {
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281 ::glMaterialf (face, pname, param);
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282 }
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283
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284 virtual void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
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285 {
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286 ::glMaterialfv (face, pname, params);
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287 }
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288
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289 virtual void glMatrixMode (GLenum mode)
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290 {
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291 ::glMatrixMode (mode);
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292 }
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293
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294 virtual void glMultMatrixd (const GLdouble *m)
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295 {
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296 ::glMultMatrixd (m);
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297 }
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298
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299 virtual void glNewList (GLuint list, GLenum mode)
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300 {
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301 ::glNewList (list, mode);
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302 }
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303
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304 virtual void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
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305 {
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306 ::glNormal3d (nx, ny, nz);
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307 }
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308
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309 virtual void glNormal3dv (const GLdouble *v)
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310 {
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311 ::glNormal3dv (v);
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312 }
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313
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314 virtual void glOrtho (GLdouble left, GLdouble right, GLdouble bottom,
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315 GLdouble top, GLdouble near_val, GLdouble far_val)
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316 {
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317 ::glOrtho (left, right, bottom, top, near_val, far_val);
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318 }
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319
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320 virtual void glPixelStorei (GLenum pname, GLint param)
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321 {
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322 ::glPixelStorei (pname, param);
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323 }
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324
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325 virtual void glPixelZoom (GLfloat xfactor, GLfloat yfactor)
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326 {
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327 ::glPixelZoom (xfactor, yfactor);
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328 }
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329
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330 virtual void glPolygonMode (GLenum face, GLenum mode)
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331 {
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332 ::glPolygonMode (face, mode);
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333 }
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334
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335 virtual void glPolygonOffset (GLfloat factor, GLfloat units)
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336 {
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337 ::glPolygonOffset (factor, units);
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338 }
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339
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340 virtual void glPopAttrib ()
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341 {
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342 ::glPopAttrib ();
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343 }
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344
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345 virtual void glPopMatrix ()
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346 {
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347 ::glPopMatrix ();
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348 }
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349
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350 virtual void glPopName ()
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351 {
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352 ::glPopName ();
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353 }
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354
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355 virtual void glPushAttrib (GLbitfield mask)
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356 {
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357 ::glPushAttrib (mask);
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358 }
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359
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360 virtual void glPushMatrix ()
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361 {
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362 ::glPushMatrix ();
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363 }
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364
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365 virtual void glPushName (GLuint name)
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366 {
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367 ::glPushName (name);
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368 }
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369
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370 virtual void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
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371 {
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372 ::glRasterPos3d (x, y, z);
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373 }
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374
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375 virtual void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height,
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376 GLenum format, GLenum type, GLvoid *pixels)
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377 {
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378 ::glReadPixels (x, y, width, height, format, type, pixels);
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379 }
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380
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381 virtual GLint glRenderMode (GLenum mode)
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382 {
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383 return ::glRenderMode (mode);
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384 }
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385
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386 virtual void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
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387 {
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388 ::glRotated (angle, x, y, z);
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389 }
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390
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391 virtual void glScaled (GLdouble x, GLdouble y, GLdouble z)
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392 {
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393 ::glScaled (x, y, z);
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394 }
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395
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396 virtual void glScalef (GLfloat x, GLfloat y, GLfloat z)
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397 {
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398 ::glScalef (x, y, z);
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399 }
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400
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401 virtual void glSelectBuffer (GLsizei size, GLuint *buffer)
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402 {
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403 ::glSelectBuffer (size, buffer);
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404 }
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405
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406 virtual void glShadeModel (GLenum mode)
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407 {
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408 ::glShadeModel (mode);
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409 }
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410
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411 virtual void glTexCoord2d (GLdouble s, GLdouble t)
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412 {
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413 ::glTexCoord2d (s, t);
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414 }
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415
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416 virtual void glTexImage2D (GLenum target, GLint level, GLint internalFormat,
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417 GLsizei width, GLsizei height, GLint border,
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418 GLenum format, GLenum type, const GLvoid *pixels)
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419 {
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420 ::glTexImage2D (target, level, internalFormat, width, height, border,
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421 format, type, pixels);
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422 }
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423
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424 virtual void glTexParameteri (GLenum target, GLenum pname, GLint param)
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425 {
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426 ::glTexParameteri (target, pname, param);
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427 }
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428
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429 virtual void glTranslated (GLdouble x, GLdouble y, GLdouble z)
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430 {
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431 ::glTranslated (x, y, z);
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432 }
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433
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434 virtual void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
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435 {
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436 ::glTranslatef (x, y, z);
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437 }
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438
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439 virtual void glVertex2d (GLdouble x, GLdouble y)
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440 {
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441 ::glVertex2d (x, y);
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442 }
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443
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444 virtual void glVertex3d (GLdouble x, GLdouble y, GLdouble z)
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445 {
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446 ::glVertex3d (x, y, z);
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447 }
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448
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449 virtual void glVertex3dv (const GLdouble *v)
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450 {
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451 ::glVertex3dv (v);
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452 }
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453
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454 virtual void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
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455 {
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456 ::glViewport (x, y, width, height);
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457 }
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458
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459 #endif
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460 };
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461
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462 OCTAVE_END_NAMESPACE(octave)
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463
21196
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464
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465 #endif