Mercurial > octave
annotate libinterp/corefcn/oct-opengl.h @ 33617:ec2635a02328 bytecode-interpreter tip
maint: Merge default to bytecode-interpreter.
author | Markus Mützel <markus.muetzel@gmx.de> |
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date | Tue, 21 May 2024 18:29:03 +0200 |
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1 //////////////////////////////////////////////////////////////////////// |
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2 // |
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3 // Copyright (C) 2016-2024 The Octave Project Developers |
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4 // |
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5 // See the file COPYRIGHT.md in the top-level directory of this |
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6 // distribution or <https://octave.org/copyright/>. |
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7 // |
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8 // This file is part of Octave. |
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9 // |
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10 // Octave is free software: you can redistribute it and/or modify it |
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11 // under the terms of the GNU General Public License as published by |
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12 // the Free Software Foundation, either version 3 of the License, or |
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13 // (at your option) any later version. |
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14 // |
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15 // Octave is distributed in the hope that it will be useful, but |
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16 // WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 // GNU General Public License for more details. |
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19 // |
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20 // You should have received a copy of the GNU General Public License |
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21 // along with Octave; see the file COPYING. If not, see |
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22 // <https://www.gnu.org/licenses/>. |
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23 // |
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24 //////////////////////////////////////////////////////////////////////// |
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25 |
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26 #if ! defined (octave_oct_opengl_h) |
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27 #define octave_oct_opengl_h 1 |
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28 |
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29 #include "octave-config.h" |
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30 |
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31 #if defined (HAVE_OPENGL) |
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32 |
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33 # if defined (HAVE_GL_GL_H) |
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34 # include <GL/gl.h> |
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35 # elif defined (HAVE_OPENGL_GL_H) || defined (HAVE_FRAMEWORK_OPENGL) |
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36 # include <OpenGL/gl.h> |
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37 # endif |
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38 |
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39 # if defined (HAVE_GL_GLU_H) |
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40 # include <GL/glu.h> |
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41 # elif defined (HAVE_OPENGL_GLU_H) || defined (HAVE_FRAMEWORK_OPENGL) |
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42 # include <OpenGL/glu.h> |
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43 # endif |
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44 |
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45 # if defined (HAVE_GL_GLEXT_H) |
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46 # include <GL/glext.h> |
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47 # elif defined (HAVE_OPENGL_GLEXT_H) || defined (HAVE_FRAMEWORK_OPENGL) |
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48 # include <OpenGL/glext.h> |
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49 # endif |
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50 |
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51 #endif |
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52 |
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53 OCTAVE_BEGIN_NAMESPACE(octave) |
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54 |
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55 class opengl_functions |
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56 { |
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57 public: |
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58 |
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59 opengl_functions () { } |
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60 |
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61 opengl_functions (const opengl_functions&) = default; |
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62 |
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63 opengl_functions& operator = (const opengl_functions&) = default; |
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64 |
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65 virtual ~opengl_functions () = default; |
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66 |
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67 #if defined (HAVE_OPENGL) |
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68 |
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69 // If OpenGL is not available, opengl_functions will be a dummy |
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70 // class that does nothing. This makes the implementation of |
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71 // other things that rely on this class slightly simpler. |
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72 |
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73 virtual void glAlphaFunc (GLenum fcn, GLclampf ref) |
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74 { |
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75 ::glAlphaFunc (fcn, ref); |
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76 } |
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77 |
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78 virtual void glBegin (GLenum mode) |
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79 { |
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80 ::glBegin (mode); |
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81 } |
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82 |
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83 virtual void glBindTexture (GLenum target, GLuint texture) |
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84 { |
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85 ::glBindTexture (target, texture); |
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86 } |
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87 |
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88 virtual void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, |
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89 GLfloat yorig, GLfloat xmove, GLfloat ymove, |
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90 const GLubyte *bitmap) |
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91 { |
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92 ::glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap); |
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93 } |
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94 |
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95 virtual void glBlendFunc (GLenum sfactor, GLenum dfactor) |
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96 { |
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97 ::glBlendFunc (sfactor, dfactor); |
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98 } |
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99 |
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100 virtual void glCallList (GLuint list) |
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101 { |
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102 ::glCallList (list); |
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103 } |
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104 |
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105 virtual void glClearColor (GLclampf red, GLclampf green, GLclampf blue, |
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106 GLclampf alpha) |
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107 { |
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108 ::glClearColor (red, green, blue, alpha); |
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109 } |
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110 |
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111 virtual void glClear (GLbitfield mask) |
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112 { |
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113 ::glClear (mask); |
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114 } |
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115 |
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116 virtual void glClipPlane (GLenum plane, const GLdouble *equation) |
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117 { |
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118 ::glClipPlane (plane, equation); |
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119 } |
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120 |
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121 virtual void glColor3dv (const GLdouble *v) |
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122 { |
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123 ::glColor3dv (v); |
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124 } |
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125 |
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126 virtual void glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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127 { |
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128 ::glColor3f (red, green, blue); |
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129 } |
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130 |
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131 virtual void glColor3fv (const GLfloat *v) |
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132 { |
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133 ::glColor3fv (v); |
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134 } |
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135 |
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136 virtual void glColor4d (GLdouble red, GLdouble green, GLdouble blue, |
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137 GLdouble alpha) |
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138 { |
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139 ::glColor4d (red, green, blue, alpha); |
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140 } |
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141 |
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142 virtual void glColor4f (GLfloat red, GLfloat green, GLfloat blue, |
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143 GLfloat alpha) |
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144 { |
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145 ::glColor4f (red, green, blue, alpha); |
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146 } |
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147 |
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148 virtual void glColor4fv (const GLfloat *v) |
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149 { |
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150 ::glColor4fv (v); |
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151 } |
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152 |
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153 virtual void glDeleteLists (GLuint list, GLsizei range) |
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154 { |
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155 ::glDeleteLists (list, range); |
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156 } |
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157 |
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158 virtual void glDeleteTextures (GLsizei n, const GLuint *textures) |
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159 { |
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160 ::glDeleteTextures (n, textures); |
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161 } |
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162 |
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163 virtual void glDepthFunc (GLenum fcn) |
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164 { |
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165 ::glDepthFunc (fcn); |
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166 } |
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167 |
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168 virtual void glDisable (GLenum cap) |
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169 { |
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170 ::glDisable (cap); |
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171 } |
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172 |
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173 virtual void glDrawPixels (GLsizei width, GLsizei height, GLenum format, |
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174 GLenum type, const GLvoid *pixels) |
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175 { |
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176 ::glDrawPixels (width, height, format, type, pixels); |
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177 } |
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178 |
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179 virtual void glEdgeFlag (GLboolean flag) |
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180 { |
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181 ::glEdgeFlag (flag); |
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182 } |
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183 |
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184 virtual void glEnable (GLenum cap) |
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185 { |
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186 ::glEnable (cap); |
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187 } |
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188 |
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189 virtual void glEndList () |
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190 { |
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191 ::glEndList (); |
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192 } |
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193 |
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194 virtual void glEnd () |
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195 { |
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196 ::glEnd (); |
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197 } |
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198 |
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199 virtual void glFinish () |
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200 { |
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201 ::glFinish (); |
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202 } |
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203 |
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204 virtual GLuint glGenLists (GLsizei range) |
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205 { |
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206 return ::glGenLists (range); |
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207 } |
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208 |
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209 virtual void glGenTextures (GLsizei n, GLuint *textures) |
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210 { |
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211 ::glGenTextures (n, textures); |
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212 } |
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213 |
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214 virtual void glGetBooleanv (GLenum pname, GLboolean *data) |
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215 { |
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216 ::glGetBooleanv (pname, data); |
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217 } |
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218 |
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219 virtual void glGetDoublev (GLenum pname, GLdouble *data) |
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220 { |
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221 ::glGetDoublev (pname, data); |
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222 } |
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223 |
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224 virtual GLenum glGetError () |
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225 { |
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226 return ::glGetError (); |
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227 } |
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228 |
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229 virtual void glGetFloatv (GLenum pname, GLfloat *data) |
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230 { |
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231 ::glGetFloatv (pname, data); |
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232 } |
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233 |
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234 virtual void glGetIntegerv (GLenum pname, GLint *data) |
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235 { |
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236 ::glGetIntegerv (pname, data); |
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237 } |
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238 |
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239 virtual const GLubyte * glGetString (GLenum name) |
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240 { |
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241 return ::glGetString (name); |
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242 } |
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243 |
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244 virtual void glHint (GLenum target, GLenum mode) |
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245 { |
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246 ::glHint (target, mode); |
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247 } |
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249 virtual void glInitNames () |
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250 { |
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251 ::glInitNames (); |
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252 } |
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253 |
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254 virtual GLboolean glIsEnabled (GLenum cap) |
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255 { |
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256 return ::glIsEnabled (cap); |
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257 } |
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258 |
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259 virtual void glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
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260 { |
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261 ::glLightfv (light, pname, params); |
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262 } |
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263 |
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264 virtual void glLineStipple (GLint factor, GLushort pattern) |
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265 { |
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266 ::glLineStipple (factor, pattern); |
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267 } |
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268 |
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269 virtual void glLineWidth (GLfloat width) |
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270 { |
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271 ::glLineWidth (width); |
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272 } |
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273 |
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274 virtual void glLoadIdentity () |
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275 { |
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276 ::glLoadIdentity (); |
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277 } |
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278 |
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279 virtual void glMaterialf (GLenum face, GLenum pname, GLfloat param) |
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280 { |
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281 ::glMaterialf (face, pname, param); |
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282 } |
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283 |
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284 virtual void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
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285 { |
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286 ::glMaterialfv (face, pname, params); |
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287 } |
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288 |
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289 virtual void glMatrixMode (GLenum mode) |
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290 { |
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291 ::glMatrixMode (mode); |
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292 } |
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293 |
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294 virtual void glMultMatrixd (const GLdouble *m) |
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295 { |
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296 ::glMultMatrixd (m); |
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297 } |
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298 |
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299 virtual void glNewList (GLuint list, GLenum mode) |
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300 { |
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301 ::glNewList (list, mode); |
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302 } |
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303 |
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304 virtual void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
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305 { |
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306 ::glNormal3d (nx, ny, nz); |
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307 } |
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308 |
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309 virtual void glNormal3dv (const GLdouble *v) |
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310 { |
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311 ::glNormal3dv (v); |
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312 } |
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313 |
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314 virtual void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, |
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315 GLdouble top, GLdouble near_val, GLdouble far_val) |
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316 { |
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317 ::glOrtho (left, right, bottom, top, near_val, far_val); |
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318 } |
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319 |
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320 virtual void glPixelStorei (GLenum pname, GLint param) |
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321 { |
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322 ::glPixelStorei (pname, param); |
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323 } |
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324 |
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325 virtual void glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
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326 { |
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327 ::glPixelZoom (xfactor, yfactor); |
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328 } |
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329 |
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330 virtual void glPolygonMode (GLenum face, GLenum mode) |
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331 { |
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332 ::glPolygonMode (face, mode); |
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333 } |
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334 |
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335 virtual void glPolygonOffset (GLfloat factor, GLfloat units) |
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336 { |
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337 ::glPolygonOffset (factor, units); |
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338 } |
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339 |
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340 virtual void glPopAttrib () |
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341 { |
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342 ::glPopAttrib (); |
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343 } |
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344 |
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345 virtual void glPopMatrix () |
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346 { |
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347 ::glPopMatrix (); |
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348 } |
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349 |
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350 virtual void glPopName () |
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351 { |
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352 ::glPopName (); |
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353 } |
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354 |
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355 virtual void glPushAttrib (GLbitfield mask) |
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356 { |
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357 ::glPushAttrib (mask); |
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358 } |
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359 |
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360 virtual void glPushMatrix () |
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361 { |
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362 ::glPushMatrix (); |
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363 } |
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364 |
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365 virtual void glPushName (GLuint name) |
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366 { |
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367 ::glPushName (name); |
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368 } |
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369 |
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370 virtual void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
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371 { |
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372 ::glRasterPos3d (x, y, z); |
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373 } |
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374 |
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375 virtual void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, |
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376 GLenum format, GLenum type, GLvoid *pixels) |
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377 { |
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378 ::glReadPixels (x, y, width, height, format, type, pixels); |
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379 } |
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380 |
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381 virtual GLint glRenderMode (GLenum mode) |
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382 { |
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383 return ::glRenderMode (mode); |
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384 } |
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385 |
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386 virtual void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
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387 { |
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388 ::glRotated (angle, x, y, z); |
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389 } |
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390 |
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391 virtual void glScaled (GLdouble x, GLdouble y, GLdouble z) |
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392 { |
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393 ::glScaled (x, y, z); |
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394 } |
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395 |
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396 virtual void glScalef (GLfloat x, GLfloat y, GLfloat z) |
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397 { |
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398 ::glScalef (x, y, z); |
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399 } |
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400 |
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401 virtual void glSelectBuffer (GLsizei size, GLuint *buffer) |
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402 { |
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403 ::glSelectBuffer (size, buffer); |
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404 } |
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405 |
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406 virtual void glShadeModel (GLenum mode) |
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407 { |
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408 ::glShadeModel (mode); |
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409 } |
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410 |
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411 virtual void glTexCoord2d (GLdouble s, GLdouble t) |
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412 { |
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413 ::glTexCoord2d (s, t); |
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414 } |
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415 |
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416 virtual void glTexImage2D (GLenum target, GLint level, GLint internalFormat, |
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417 GLsizei width, GLsizei height, GLint border, |
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418 GLenum format, GLenum type, const GLvoid *pixels) |
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419 { |
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420 ::glTexImage2D (target, level, internalFormat, width, height, border, |
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421 format, type, pixels); |
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422 } |
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423 |
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424 virtual void glTexParameteri (GLenum target, GLenum pname, GLint param) |
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425 { |
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426 ::glTexParameteri (target, pname, param); |
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427 } |
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428 |
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429 virtual void glTranslated (GLdouble x, GLdouble y, GLdouble z) |
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430 { |
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431 ::glTranslated (x, y, z); |
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432 } |
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433 |
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434 virtual void glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
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435 { |
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436 ::glTranslatef (x, y, z); |
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437 } |
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438 |
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439 virtual void glVertex2d (GLdouble x, GLdouble y) |
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440 { |
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441 ::glVertex2d (x, y); |
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442 } |
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443 |
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444 virtual void glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
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445 { |
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446 ::glVertex3d (x, y, z); |
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447 } |
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448 |
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449 virtual void glVertex3dv (const GLdouble *v) |
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450 { |
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451 ::glVertex3dv (v); |
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452 } |
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453 |
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454 virtual void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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455 { |
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456 ::glViewport (x, y, width, height); |
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457 } |
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458 |
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459 #endif |
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460 }; |
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461 |
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462 OCTAVE_END_NAMESPACE(octave) |
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463 |
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464 |
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465 #endif |