Mercurial > octave
view libinterp/corefcn/text-renderer.h @ 29569:29a1f8fd8ee6
move idx_vector classes inside octave namespace
* idx-vector.h, idx-vector.cc:
Move idx_vector classes inside octave namespace. Update all uses
outside of octave namespace to use octave:: tag.
* Sparse.h: Eliminate forward declaration of idx_vector.
author | John W. Eaton <jwe@octave.org> |
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date | Wed, 28 Apr 2021 13:46:02 -0400 |
parents | af41ebf3d1b3 |
children | f148aff802b6 |
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//////////////////////////////////////////////////////////////////////// // // Copyright (C) 2009-2021 The Octave Project Developers // // See the file COPYRIGHT.md in the top-level directory of this // distribution or <https://octave.org/copyright/>. // // This file is part of Octave. // // Octave is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Octave is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Octave; see the file COPYING. If not, see // <https://www.gnu.org/licenses/>. // //////////////////////////////////////////////////////////////////////// #if ! defined (octave_text_renderer_h) #define octave_text_renderer_h 1 #include "octave-config.h" #include <list> #include <string> #include <vector> #include "caseless-str.h" #include "dMatrix.h" #include "uint8NDArray.h" namespace octave { class base_text_renderer; class text_element; class OCTINTERP_API text_renderer { public: text_renderer (void); // No copying! text_renderer (const text_renderer&) = delete; text_renderer& operator = (const text_renderer&) = delete; ~text_renderer (void); bool ok (void) const; Matrix get_extent (text_element *elt, double rotation = 0.0); Matrix get_extent (const std::string& txt, double rotation = 0.0, const caseless_str& interpreter = "tex"); void set_anti_aliasing (bool val); void set_font (const std::string& name, const std::string& weight, const std::string& angle, double size); octave_map get_system_fonts (void); void set_color (const Matrix& c); void text_to_pixels (const std::string& txt, uint8NDArray& pxls, Matrix& bbox, int halign, int valign, double rotation = 0.0, const caseless_str& interpreter = "tex", bool handle_rotation = true); class font { public: font (void) : name (), weight (), angle (), size (0) { } font (const std::string& nm, const std::string& wt, const std::string& ang, double sz) : name (nm), weight (wt), angle (ang), size (sz) { } font (const font& ft) : name (ft.name), weight (ft.weight), angle (ft.angle), size (ft.size) { } ~font (void) = default; font& operator = (const font& ft) { if (&ft != this) { name = ft.name; weight = ft.weight; angle = ft.angle; size = ft.size; } return *this; } std::string get_name (void) const { return name; } std::string get_weight (void) const { return weight; } std::string get_angle (void) const { return angle; } double get_size (void) const { return size; } protected: std::string name; std::string weight; std::string angle; double size; }; // Container for substrings after parsing. class string { public: string (const std::string& s, font& f, const double x0, const double y0) : str (s), family (f.get_name ()), fnt (f), x (x0), y (y0), z (0.0), xdata (), code (0), color (Matrix (1,3,0.0)), svg_element () { } string (const string& s) : str (s.str), family (s.family), fnt (s.fnt), x (s.x), y (s.y), z (s.z), xdata (s.xdata), code (s.code), color (s.color), svg_element (s.svg_element) { } ~string (void) = default; string& operator = (const string& s) { if (&s != this) { str = s.str; family = s.family; fnt = s.fnt; x = s.x; y = s.y; z = s.z; xdata = s.xdata; code = s.code; color = s.color; } return *this; } void set_string (const std::string& s) { str = s; } std::string get_string (void) const { return str; } std::string get_name (void) const { return fnt.get_name (); } std::string get_family (void) const { return family; } void set_family (const std::string& nm) { family = nm; } std::string get_weight (void) const { return fnt.get_weight (); } std::string get_angle (void) const { return fnt.get_angle (); } double get_size (void) const { return fnt.get_size (); } void set_x (const double x0) { x = x0; } double get_x (void) const { return x; } void set_xdata (const std::vector<double>& x0) { xdata = x0; } std::vector<double> get_xdata (void) const { return xdata; } void set_y (const double y0) { y = y0; } double get_y (void) const { return y; } void set_z (const double z0) { z = z0; } double get_z (void) const { return z; } void set_code (const uint32_t c) { code = c; } uint32_t get_code (void) const { return code; } void set_svg_element (const std::string& svg) { svg_element = svg; } std::string get_svg_element (void) const { return svg_element; } void set_color (const uint8NDArray& c) { color(0) = static_cast<double> (c(0)) / 255; color(1) = static_cast<double> (c(1)) / 255; color(2) = static_cast<double> (c(2)) / 255; } Matrix get_color (void) const { return color; } private: std::string str; std::string family; font fnt; double x, y, z; std::vector<double> xdata; uint32_t code; Matrix color; std::string svg_element; }; void text_to_strlist (const std::string& txt, std::list<string>& lst, Matrix& box, int halign, int valign, double rotation = 0.0, const caseless_str& interpreter = "tex"); private: base_text_renderer *rep; base_text_renderer *latex_rep; }; } #endif