view libgui/graphics/gl-select.h @ 30564:796f54d4ddbf stable

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2021. In all .txi and .texi files except gpl.txi and gpl.texi in the doc/liboctave and doc/interpreter directories, change the copyright to "Octave Project Developers", the same as used for other source files. Update copyright notices for 2022 (not done since 2019). For gpl.txi and gpl.texi, change the copyright notice to be "Free Software Foundation, Inc." and leave the date at 2007 only because this file only contains the text of the GPL, not anything created by the Octave Project Developers. Add Paul Thomas to contributors.in.
author John W. Eaton <jwe@octave.org>
date Tue, 28 Dec 2021 18:22:40 -0500
parents 0a5b15007766
children c6d54dd31a7e
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////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if ! defined (octave_gl_select_h)
#define octave_gl_select_h 1

#include <map>
#include <string>

#include "gl-render.h"
#include "oct-opengl.h"

namespace octave
{

  enum select_flags
  {
    select_ignore_hittest = 0x01,
    select_last           = 0x02
  };

  class opengl_selector : public opengl_renderer
  {
  public:
    opengl_selector (opengl_functions& glfcns)
      : opengl_renderer (glfcns), size (5)
    { }

    virtual ~opengl_selector (void) = default;

    graphics_object select (const graphics_object& ax, int x, int y,
                            int flags = 0);

    virtual void draw (const graphics_object& go, bool toplevel = true);

  protected:
    virtual void draw_text (const text::properties& props);

    virtual void draw_image (const image::properties& props);

    virtual void setup_opengl_transformation (const axes::properties& props);

    virtual void init_marker (const std::string& m, double size, float width);

    virtual Matrix render_text (const std::string& txt,
                                double x, double y, double z,
                                int halign, int valign, double rotation = 0.0);

  private:
    void apply_pick_matrix (void);

    void fake_text (double x, double y, double z, const Matrix& bbox,
                    bool use_scale = true);

  private:
    // The mouse coordinate of the selection/picking point
    int xp, yp;

    // The size (in pixels) of the picking window
    int size;

    // The OpenGL name mapping
    std::map<GLuint, graphics_object> object_map;
  };

}

#endif