view scripts/image/movie.m @ 30564:796f54d4ddbf stable

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2021. In all .txi and .texi files except gpl.txi and gpl.texi in the doc/liboctave and doc/interpreter directories, change the copyright to "Octave Project Developers", the same as used for other source files. Update copyright notices for 2022 (not done since 2019). For gpl.txi and gpl.texi, change the copyright notice to be "Free Software Foundation, Inc." and leave the date at 2007 only because this file only contains the text of the GPL, not anything created by the Octave Project Developers. Add Paul Thomas to contributors.in.
author John W. Eaton <jwe@octave.org>
date Tue, 28 Dec 2021 18:22:40 -0500
parents 7854d5752dd2
children 10a813492497
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########################################################################
##
## Copyright (C) 2017-2022 The Octave Project Developers
##
## See the file COPYRIGHT.md in the top-level directory of this
## distribution or <https://octave.org/copyright/>.
##
## This file is part of Octave.
##
## Octave is free software: you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <https://www.gnu.org/licenses/>.
##
########################################################################

## -*- texinfo -*-
## @deftypefn  {} {} movie (@var{mov})
## @deftypefnx {} {} movie (@var{mov}, @var{n})
## @deftypefnx {} {} movie (@var{mov}, @var{n}, @var{fps})
## @deftypefnx {} {} movie (@var{h}, @dots{})
## Play a movie defined by an array of frame structures.
##
## The movie @var{mov} must be a struct array of frames with fields
## @qcode{"cdata"} and @qcode{"colormap"}, as returned by the @code{getframe}
## function.  By default all images are displayed once, at 12 fps, in the
## current axes.
##
## The optional argument @var{n} is a scalar or vector of integers that
## controls the number of times the movie is displayed and which particular
## frames are shown:
##
## @table @asis
## @item First element:
##
## @table @asis
## @item @var{n}(1) > 0
## Play the movie @var{n}(1) times.
##
## @item @var{n}(1) < 0
## Play the movie @code{abs (@var{n}(1)} times alternatively in forward and
## backward order.
## @end table
##
## @item Other elements (if any):
## Indices of the frames in @var{mov} that will be displayed.
## @end table
##
## If the first argument is a handle to a figure or axes @var{h}, the movie is
## played in that figure or axes instead of the current axes.
##
## @seealso{getframe, im2frame, frame2im}
## @end deftypefn

function movie (varargin)

  if (nargin == 0 || nargin > 4)
    print_usage ();
  endif

  ## Extract possible handle argument
  hax = [];
  if (ishghandle (varargin{1}))
    typ = get (varargin{1}, "type");
    if (strcmp (typ, "axes"))
      hax = varargin{1};
    elseif (strcmp (typ, "figure"))
      hax = get (varargin{1}, "currentaxes");
      if (isempty (hax))
        hax = axes ("parent", varargin{1});
      endif
    else
      error ("movie: H must be a handle to an axes or figure");
    endif
    varargin(1) = [];
    nargin = nargin - 1;
    if (nargin == 0)
      print_usage ();
    endif
  endif

  ## Extract other arguments
  n = 1;
  fps = 12;
  idx = [];

  mov = varargin{1};
  if (! isfield (mov, "cdata") || ! isfield (mov, "colormap"))
    error ("movie: MOV must be a frame struct array");
  elseif (numel (mov) < 2)
    error ("movie: MOV must contain at least two frames");
  endif

  if (nargin > 1)
    n = varargin{2};
    if (! isindex (abs (n(1))))
      error ("movie: N must be a non-zero integer");
    endif

    if (! isscalar (n))
      idx = n(2:end)(:)';
      n = n(1);
      if (! isindex (idx, numel (mov)))
        error (["movie: All elements N(2:end) must be valid indices ", ...
                "into the MOV struct array"]);
      endif
    endif

    if (nargin > 2)
      fps = varargin{3};
      if (! (isnumeric (fps) && isscalar (fps) && fps > 0))
        error ("movie: FPS must be a numeric scalar > 0");
      endif
    endif
  endif

  if (isempty (hax))
    hax = gca ();
  endif

  ## Build the list of frames to be displayed
  if (isempty (idx))
    idx = (1:numel (mov));
  endif

  if (n > 0)
    idx = repmat (idx, 1, n);
  else
    n = -n;
    tmp = repmat ([idx fliplr(idx)], 1, fix (n/2));
    if (fix (n/2) != n/2)
      idx = [tmp, idx];
    else
      idx = tmp;
    endif
  endif

  ## Initialize graphics objects
  if (isempty (mov(1).cdata))
    error ("movie: empty image data at frame 1");
  endif

  him = findobj (hax, "-depth", 1, "tag", "__movie_frame__");
  if (isempty (him))
    him = image ("parent", hax, "cdata", mov(1).cdata,
                 "tag", "__movie_frame__");
  else
    set (him, "cdata", mov(1).cdata);
  endif

  set (hax, "ydir", "reverse", "visible", "off");

  ## Initialize the timer
  t = tau = 1/fps;
  timerid = tic ();

  for ii = idx
    cdata = mov(ii).cdata;
    if (isempty (cdata))
      error ("movie: empty image data at frame %d", ii);
    endif
    set (him, "cdata", cdata);

    if (! isempty (mov(ii).colormap))
      set (hax, "colormap", mov(ii).colormap)
    endif

    pause (t - toc (timerid));
    t += tau;
  endfor

endfunction


%!demo
%! nframes = 20;
%! colors = jet (nframes);
%! baseim = ones (20, 20, 3, "uint8");
%! mov(nframes) = struct ("cdata", [], "colormap", []);
%! for ii = 1:nframes
%!   im = baseim * 255;
%!   im(:,ii,1) = colors(ii,1) * 255;
%!   im(:,ii,2) = colors(ii,2) * 255;
%!   im(:,ii,3) = colors(ii,3) * 255;
%!   mov(ii).cdata = im;
%! endfor
%! clf ();
%! title ("Play movie forward 2 times");
%! movie (mov, 2);

%!demo
%! nframes = 20;
%! colors = jet (nframes);
%! baseim = ones (20, 20, 3, "uint8");
%! mov(nframes) = struct ("cdata", [], "colormap", []);
%! for ii = 1:nframes
%!   im = baseim * 255;
%!   im(:,ii,1) = colors(ii,1) * 255;
%!   im(:,ii,2) = colors(ii,2) * 255;
%!   im(:,ii,3) = colors(ii,3) * 255;
%!   mov(ii).cdata = im;
%! endfor
%! clf ();
%! title ("Play movie forward and backward 5 times at 25 fps");
%! movie (mov, -5, 25);

%!demo
%! nframes = 20;
%! colors = jet (nframes);
%! baseim = ones (20, 20, 3, "uint8");
%! mov(nframes) = struct ("cdata", [], "colormap", []);
%! for ii = 1:nframes
%!   im = baseim * 255;
%!   im(:,ii,1) = colors(ii,1) * 255;
%!   im(:,ii,2) = colors(ii,2) * 255;
%!   im(:,ii,3) = colors(ii,3) * 255;
%!   mov(ii).cdata = im;
%! endfor
%! clf ();
%! title ("Play downsampled movie 5 times");
%! movie (mov, [5 1:3:nframes]);

%!demo
%! clf ();
%! z = sombrero ();
%! hs = surf (z);
%! axis manual
%! nframes = 50;
%! mov(nframes) = struct ("cdata", [], "colormap", []);
%! for ii = 1:nframes
%!   set (hs, "zdata", z * sin (2*pi*ii/nframes));
%!   mov(ii) = getframe ();
%! endfor
%! clf ();
%! movie (mov, 3, 25);

## Test input validation
%!error <Invalid call> movie ()
%!error <Invalid call> movie (1,2,3,4,5)
%!error <MOV must be a frame struct array> movie ({2})
%!error <MOV must contain at least two frames>
%! movie (struct ("cdata", [], "colormap", []));
%!error <N must be a non-zero integer>
%! movie (struct ("cdata", {[], []}, "colormap", []), 2.3);
%!error <N must be a non-zero integer>
%! movie (struct ("cdata", {[], []}, "colormap", []), [2.3 -6]);
%!error <All elements N\(2:end\) must be valid indices into the MOV struct>
%! movie (struct ("cdata", {[], []}, "colormap", []), [1 -1]);
%!error <All elements N\(2:end\) must be valid indices into the MOV struct>
%! movie (struct ("cdata", {[], []}, "colormap", []), [1 5]);
%!error <FPS must be a numeric scalar . 0>
%! movie (struct ("cdata", {[], []}, "colormap", []), 1, "a");
%!error <FPS must be a numeric scalar . 0>
%! movie (struct ("cdata", {[], []}, "colormap", []), 1, [1 1]);
%!error <FPS must be a numeric scalar . 0>
%! movie (struct ("cdata", {[], []}, "colormap", []), 1, -1/12);
%!error <empty image data at frame 1>
%! hf = figure ("visible", "off");
%! unwind_protect
%!   movie (hf, struct ("cdata", {[], []}, "colormap", []));
%! unwind_protect_cleanup
%!   close (hf);
%! end_unwind_protect
%!error <empty image data at frame 2>
%! hf = figure ("visible", "off");
%! unwind_protect
%!   movie (struct ("cdata", {ones(2), []}, "colormap", []));
%! unwind_protect_cleanup
%!   close (hf);
%! end_unwind_protect