view scripts/plot/util/hdl2struct.m @ 30564:796f54d4ddbf stable

update Octave Project Developers copyright for the new year In files that have the "Octave Project Developers" copyright notice, update for 2021. In all .txi and .texi files except gpl.txi and gpl.texi in the doc/liboctave and doc/interpreter directories, change the copyright to "Octave Project Developers", the same as used for other source files. Update copyright notices for 2022 (not done since 2019). For gpl.txi and gpl.texi, change the copyright notice to be "Free Software Foundation, Inc." and leave the date at 2007 only because this file only contains the text of the GPL, not anything created by the Octave Project Developers. Add Paul Thomas to contributors.in.
author John W. Eaton <jwe@octave.org>
date Tue, 28 Dec 2021 18:22:40 -0500
parents cb711825f8e5
children 620607ec6608
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########################################################################
##
## Copyright (C) 2012-2022 The Octave Project Developers
##
## See the file COPYRIGHT.md in the top-level directory of this
## distribution or <https://octave.org/copyright/>.
##
## This file is part of Octave.
##
## Octave is free software: you can redistribute it and/or modify it
## under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Octave is distributed in the hope that it will be useful, but
## WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Octave; see the file COPYING.  If not, see
## <https://www.gnu.org/licenses/>.
##
########################################################################

## -*- texinfo -*-
## @deftypefn {} {@var{s} =} hdl2struct (@var{h})
## Return a structure, @var{s}, whose fields describe the properties
## of the object, and its children, associated with the handle, @var{h}.
##
## The fields of the structure @var{s} are @qcode{"type"}, @qcode{"handle"},
## @qcode{"properties"}, @qcode{"children"}, and @qcode{"special"}.
## @seealso{struct2hdl, hgsave, findobj}
## @end deftypefn

function s = hdl2struct (h)

  if (nargin < 1 || ! ishghandle (h))
    print_usage ();
  endif

  hiddenh = get (0, "showhiddenhandles");
  unwind_protect
    set (0, "showhiddenhandles", "off");

    ## main object
    s.handle = h;
    s.type = get (h, "type");
    s.properties = getprops (h);
    s.children = [];
    s.special = [];

    ## Process, in reverse order, all children except for
    ## legends, colorbars, uimenu, and hggroup children
    ii = 0;
    allkids = get (h, "children");
    if (! strcmp (s.type, "hggroup"))
      hnot = findobj (h, "-depth", 1, "tag", "legend", "-or", "tag", "colorbar",
                                      "-or", "type", "uimenu");
      kids = allkids(! ismember (allkids, hnot));
      nkids = length (kids);
      for i = nkids:-1:1
        s.children(++ii) = hdl2struct (kids(i));
      endfor
    endif

    ## add non "children" children objects (title, xlabel, ...) and
    ## hggroup children and tag them in "special"
    if (strcmp (s.type, "hggroup"))
      special = allkids;
    else
      special = [];
    endif
    special = [special getspecial(h)];
    nsp = length (special);
    while (nsp)
      ii += 1;
      s.children(ii) = hdl2struct (special(nsp));
      s.special(nsp) = ii;
      nsp -= 1;
    endwhile

    if (strcmp (s.type, "axes") && isempty (get (h, "tag")))
      ## look for legends and colorbars among axes brothers and add them
      ## to the children list
      try
        lg = get (h, "__legend_handle__");
      catch
        lg = [];
      end_try_catch
      nlg = length (lg);
      if (nlg == 1)
        ii += 1;
        s.children(ii) = hdl2struct (lg);
      elseif (nlg > 1)
        ## FIXME: Unreachable code now.  Delete?
        error ("hdl2struct: more than one legend found");
      endif

      try
        cb = get (h, "__colorbar_handle__");
      catch
        cb = [];
      end_try_catch
      ncb = length (cb);
      if (ncb == 1)
        ii += 1;
        s.children(ii) = hdl2struct (cb);
      elseif (ncb > 1)
        ## FIXME: Unreachable code now.  Delete?
        error ("hdl2struct: more than one colorbar found");
      endif
    endif

  unwind_protect_cleanup
    set (0, "showhiddenhandles", hiddenh);
  end_unwind_protect

endfunction

function hlist = getspecial (h)

  ## return handles to special children
  hlist = [];

  regkids = get (h, "children");
  ## inline version of allchild() for performance
  set (0, "showhiddenhandles", "on");
  allkids = get (h, "children");
  set (0, "showhiddenhandles", "off");
  speckids = ! ismember (allkids, regkids);
  hlist = allkids(speckids);
  hlist = hlist(:).';  # return row vector

endfunction

function propstruct = getprops (h)

  persistent excluded;

  if (isempty (excluded))
    excluded = cell2struct (repmat ({[]}, 1, 16),
                            {"beingdeleted", "busyaction", "buttondownfcn", ...
                             "children", "clipping", "contextmenu", ...
                             "createfcn", "deletefcn", "handlevisibility", ...
                             "hittest", "interruptible", "parent", ...
                             "selected" , "selectionhighlight", "type", ...
                             "uicontextmenu"}, 2);
  endif

  obj = get (h);
  ## get useful properties rejecting readonly, children, handles ...
  fields = fieldnames (obj);
  tf = isfield (excluded, fields);
  propstruct = rmfield (obj, fields(tf));

  ## hidden properties
  hidden_props = {"__appdata__", "__autopos_tag__", "looseinset", ...
                  "positionmode", "rotationmode", ...
                  "horizontalalignmentmode", "verticalalignmentmode"};
  for prop = hidden_props
    try
      val = get (h, prop{1});
      propstruct.(prop{1}) = val;
    end_try_catch
  endfor

endfunction

## FIXME: need validation tests

## FIXME: Need to test code for legends, colorbars.