view examples/mypow2.c @ 18958:c9f960441513

Overhaul FLTK plotting and printing * gl2ps-renderer.cc: Force execution of GL commands before gl2psEndPage to avoid missing primitives in output. Enable error output of gl2ps, check return value of gl2psBeginPage for error. * __init_fltk__.cc: Avoid redraw of the OpenGL and the plot window if not needed. Let FLTK do the resizing of the canvas, the menubar and the statusbar. This was done by creating a resize_dummy and set this as resizable for the plot_window group. Previously this was done inside draw(). Avoid timing issues with fltk_maxtime (removed) and other hacks with multiple Fl::check and redraw () calls. You can use flush and glFlush if you really need to force a immediate redraw. Remove print_mode in draw () and print directly without waiting that FLTK flushes its buffers. This fixes bug #42458 and #40215 Manually placement of the toolbar is only done once when hiding or showing the menubar. (update_toolbar_position) set(gcf, "position", [x, y, w, h]) is now handled by figure::properties::ID_POSITION which calls update_position * __add_default_menu__.m: Remove now unneeded hacks for the menubar.
author Andreas Weber <andy.weber.aw@gmail.com>
date Sat, 26 Jul 2014 10:09:48 +0200
parents 224e76250443
children
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line source

#include "mex.h"

void
mexFunction (int nlhs, mxArray* plhs[],
             int nrhs, const mxArray* prhs[])
{
  mwSize n;
  mwIndex i;
  double *vri, *vro;

  if (nrhs != 1 || ! mxIsNumeric (prhs[0]))
    mexErrMsgTxt ("ARG1 must be a matrix");

  n = mxGetNumberOfElements (prhs[0]);
  plhs[0] = mxCreateNumericArray (mxGetNumberOfDimensions (prhs[0]),
                                  mxGetDimensions (prhs[0]),
                                  mxGetClassID (prhs[0]),
                                  mxIsComplex (prhs[0]));
  vri = mxGetPr (prhs[0]);
  vro = mxGetPr (plhs[0]);

  if (mxIsComplex (prhs[0]))
    {
      double *vii, *vio;
      vii = mxGetPi (prhs[0]);
      vio = mxGetPi (plhs[0]);

      for (i = 0; i < n; i++)
        {
          vro[i] = vri[i] * vri[i] - vii[i] * vii[i];
          vio[i] = 2 * vri[i] * vii[i];
        }
    }
  else
    {
      for (i = 0; i < n; i++)
        vro[i] = vri[i] * vri[i];
    }
}