Mercurial > octave-antonio
view liboctave/numeric/ODEFunc.h @ 20170:af2b7695f1c4 draft default tip @
gallery.m: clean and vectorize part of qmult.
* scripts/special-matrix/gallery.m: make qmult() follow Octave guidelines, vectorize last for loop in qmult().
author | Antonio Pino Robles <data.script93@gmail.com> |
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date | Thu, 28 May 2015 18:32:47 +0200 |
parents | 4197fc428c7d |
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/* Copyright (C) 1993-2015 John W. Eaton This file is part of Octave. Octave is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. Octave is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Octave; see the file COPYING. If not, see <http://www.gnu.org/licenses/>. */ #if !defined (octave_ODEFunc_h) #define octave_ODEFunc_h 1 class Matrix; class ColumnVector; class ODEFunc { public: typedef ColumnVector (*ODERHSFunc) (const ColumnVector&, double); typedef Matrix (*ODEJacFunc) (const ColumnVector&, double); ODEFunc (void) : fun (0), jac (0), reset (true) { } ODEFunc (ODERHSFunc f) : fun (f), jac (0), reset (true) { } ODEFunc (ODERHSFunc f, ODEJacFunc j) : fun (f), jac (j), reset (true) { } ODEFunc (const ODEFunc& a) : fun (a.fun), jac (a.jac), reset (true) { } ODEFunc& operator = (const ODEFunc& a) { if (this != &a) { fun = a.fun; jac = a.jac; reset = a.reset; } return *this; } virtual ~ODEFunc (void) { } ODERHSFunc function (void) const { return fun; } ODEFunc& set_function (ODERHSFunc f) { fun = f; reset = true; return *this; } ODEJacFunc jacobian_function (void) const { return jac; } ODEFunc& set_jacobian_function (ODEJacFunc j) { jac = j; reset = true; return *this; } protected: ODERHSFunc fun; ODEJacFunc jac; // This variable is TRUE when this object is constructed, and also // after any internal data has changed. Derived classes may use // this information (and change it) to know when to (re)initialize // their own internal data related to this object. bool reset; }; #endif