Mercurial > octave-nkf
annotate libgui/graphics/gl-select.cc @ 19629:be7ac98fab43 gui-release
strip trailing whitespace from most source files
* NEWS, etc/NEWS.3, libgui/graphics/Backend.h,
libgui/graphics/ButtonControl.h, libgui/graphics/EditControl.cc,
libgui/graphics/Object.h, libgui/graphics/QtHandlesUtils.cc,
libgui/graphics/ToolBarButton.h, libgui/graphics/__init_qt__.cc,
libgui/graphics/gl-select.cc,
libgui/qterminal/libqterminal/unix/TerminalView.cpp,
libgui/qterminal/libqterminal/unix/TerminalView.h,
libgui/qterminal/libqterminal/win32/QWinTerminalImpl.cpp,
libgui/src/m-editor/file-editor-tab.cc,
libgui/src/m-editor/file-editor.cc, libgui/src/m-editor/file-editor.h,
libgui/src/m-editor/octave-qscintilla.cc,
libgui/src/settings-dialog.cc, libgui/src/shortcut-manager.cc,
libgui/src/workspace-view.cc, libinterp/corefcn/graphics.cc,
libinterp/corefcn/input.cc, libinterp/parse-tree/pt-unop.cc,
liboctave/array/dSparse.h, scripts/pkg/pkg.m,
scripts/polynomial/polyeig.m, test/io.tst: Strip trailing whitespace.
author | John W. Eaton <jwe@octave.org> |
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date | Tue, 20 Jan 2015 09:43:29 -0500 |
parents | 92f91183630b |
children | 17d647821d61 |
rev | line source |
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1 /* |
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2 |
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3 Copyright (C) 2011-2014 Michael Goffioul |
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4 |
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5 This file is part of Octave. |
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6 |
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7 Octave is free software; you can redistribute it and/or modify it |
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8 under the terms of the GNU General Public License as published by the |
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9 Free Software Foundation; either version 3 of the License, or (at your |
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10 option) any later version. |
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11 |
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12 Octave is distributed in the hope that it will be useful, but WITHOUT |
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13 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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14 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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15 for more details. |
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16 |
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17 You should have received a copy of the GNU General Public License |
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18 along with Octave; see the file COPYING. If not, see |
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19 <http://www.gnu.org/licenses/>. |
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20 |
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21 */ |
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22 |
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23 #ifdef HAVE_CONFIG_H |
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24 #include <config.h> |
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25 #endif |
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26 |
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27 #include "gl-select.h" |
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28 |
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29 #include <iostream> |
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30 |
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31 void |
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32 opengl_selector::apply_pick_matrix (void) |
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33 { |
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34 GLdouble p_matrix[16]; |
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35 GLint viewport[4]; |
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36 |
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37 glGetDoublev (GL_PROJECTION_MATRIX, p_matrix); |
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38 glGetIntegerv (GL_VIEWPORT, viewport); |
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39 glMatrixMode (GL_PROJECTION); |
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40 glLoadIdentity (); |
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41 gluPickMatrix (xp, yp, size, size, viewport); |
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42 glMultMatrixd (p_matrix); |
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43 glMatrixMode (GL_MODELVIEW); |
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44 } |
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45 |
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46 void |
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47 opengl_selector::setup_opengl_transformation (const axes::properties& props) |
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48 { |
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49 opengl_renderer::setup_opengl_transformation (props); |
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50 apply_pick_matrix (); |
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51 } |
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52 |
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53 void |
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54 opengl_selector::init_marker (const std::string& m, double sz, float width) |
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55 { |
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56 opengl_renderer::init_marker (m, sz, width); |
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57 apply_pick_matrix (); |
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58 } |
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59 |
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60 # define BUFFER_SIZE 128 |
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61 |
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62 graphics_object |
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63 opengl_selector::select (const graphics_object& ax, int x, int y, int flags) |
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64 { |
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65 glEnable (GL_DEPTH_TEST); |
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66 glDepthFunc (GL_LEQUAL); |
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67 |
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68 xp = x; |
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69 yp = y; |
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70 |
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71 GLuint select_buffer[BUFFER_SIZE]; |
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72 |
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73 glSelectBuffer (BUFFER_SIZE, select_buffer); |
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74 glRenderMode (GL_SELECT); |
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75 glInitNames (); |
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76 |
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77 object_map.clear (); |
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78 |
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79 draw (ax); |
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80 |
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81 int hits = glRenderMode (GL_RENDER); |
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82 graphics_object obj; |
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83 |
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84 if (hits > 0) |
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85 { |
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86 GLuint current_minZ = 0xffffffff; |
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87 GLuint current_name = 0xffffffff; |
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88 |
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89 for (int i = 0, j = 0; i < hits && j < BUFFER_SIZE-3; i++) |
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90 { |
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91 GLuint n = select_buffer[j++], |
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92 minZ = select_buffer[j++]; |
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93 |
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94 j++; // skip maxZ |
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95 if (((flags & select_last) == 0 && (minZ <= current_minZ)) || |
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96 ((flags & select_last) != 0 && (minZ >= current_minZ))) |
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97 { |
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98 bool candidate = true; |
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99 GLuint name = |
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100 select_buffer[std::min (j + n, GLuint (BUFFER_SIZE)) - 1]; |
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101 |
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102 if ((flags & select_ignore_hittest) == 0) |
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103 { |
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104 graphics_object go = object_map[name]; |
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105 |
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106 if (! go.get_properties ().is_hittest ()) |
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107 candidate = false; |
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108 } |
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109 |
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110 if (candidate) |
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111 { |
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112 current_minZ = minZ; |
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113 current_name = name; |
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114 } |
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115 |
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116 j += n; |
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117 } |
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118 else |
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119 j += n; |
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120 } |
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121 |
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122 if (current_name != 0xffffffff) |
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123 obj = object_map[current_name]; |
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124 } |
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125 else if (hits < 0) |
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126 warning ("opengl_selector::select: selection buffer overflow"); |
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127 |
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128 object_map.clear (); |
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129 |
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130 return obj; |
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131 } |
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132 |
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133 void |
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134 opengl_selector::draw (const graphics_object& go, bool toplevel) |
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135 { |
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136 GLuint name = object_map.size (); |
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137 |
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138 object_map[name] = go; |
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139 glPushName (name); |
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140 opengl_renderer::draw (go, toplevel); |
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141 glPopName (); |
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142 } |
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143 |
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144 void |
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145 opengl_selector::fake_text (double x, double y, double z, const Matrix& bbox, |
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146 bool use_scale) |
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147 { |
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148 ColumnVector xpos, xp1, xp2; |
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149 |
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150 xpos = get_transform ().transform (x, y, z, use_scale); |
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151 |
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152 xp1 = xp2 = xpos; |
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153 xp1(0) += bbox(0); |
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154 xp1(1) -= bbox(1); |
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155 xp2(0) += (bbox(0) + bbox(2)); |
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156 xp2(1) -= (bbox(1) + bbox(3)); |
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157 |
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158 ColumnVector p1, p2, p3, p4; |
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159 |
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160 p1 = get_transform ().untransform (xp1(0), xp1(1), xp1(2), false); |
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161 p2 = get_transform ().untransform (xp2(0), xp1(1), xp1(2), false); |
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162 p3 = get_transform ().untransform (xp2(0), xp2(1), xp1(2), false); |
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163 p4 = get_transform ().untransform (xp1(0), xp2(1), xp1(2), false); |
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164 |
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165 glBegin (GL_QUADS); |
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166 glVertex3dv (p1.data ()); |
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167 glVertex3dv (p2.data ()); |
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168 glVertex3dv (p3.data ()); |
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169 glVertex3dv (p4.data ()); |
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170 glEnd (); |
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171 } |
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172 |
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173 void |
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174 opengl_selector::draw_text (const text::properties& props) |
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175 { |
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176 if (props.get_string ().is_empty ()) |
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177 return; |
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178 |
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179 Matrix pos = props.get_data_position (); |
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180 const Matrix bbox = props.get_extent_matrix (); |
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181 |
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182 fake_text (pos(0), pos(1), pos.numel () > 2 ? pos(2) : 0.0, bbox); |
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183 } |
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184 |
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185 Matrix |
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186 opengl_selector::render_text (const std::string& txt, |
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187 double x, double y, double z, |
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188 int halign, int valign, double rotation) |
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189 { |
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190 #if HAVE_FREETYPE |
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191 uint8NDArray pixels; |
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192 Matrix bbox; |
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193 |
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194 // FIXME: probably more efficient to only compute bbox instead |
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195 // of doing full text rendering... |
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196 text_to_pixels (txt, pixels, bbox, halign, valign, rotation); |
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197 fake_text (x, y, z, bbox, false); |
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198 |
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199 return bbox; |
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200 #else |
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201 return Matrix (1, 4, 0.0); |
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202 #endif |
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203 } |