annotate scripts/audio/soundsc.m @ 30568:82b685157e2b

doc: Update documentation in audio/ directory. * __get_properties__.m, audioplayer.m, disp.m, get.m, isplaying.m, pause.m, play.m, playblocking.m, resume.m, set.m, stop.m, subsasgn.m, subsref.m, __get_properties__.m, audiorecorder.m, disp.m, get.m, getaudiodata.m, getplayer.m, isrecording.m, pause.m, play.m, record.m, recordblocking.m, resume.m, set.m, stop.m, subsasgn.m, subsref.m, record.m, sound.m, soundsc.m: Re-write lots of documentation for clarity. Add @seealso links in @audioplayer and @audiorecorder classes.
author Rik <rik@octave.org>
date Wed, 29 Dec 2021 18:17:53 -0800
parents 796f54d4ddbf
children faf96757915a
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1 ########################################################################
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2 ##
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3 ## Copyright (C) 2016-2022 The Octave Project Developers
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4 ##
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5 ## See the file COPYRIGHT.md in the top-level directory of this
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6 ## distribution or <https://octave.org/copyright/>.
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7 ##
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8 ## This file is part of Octave.
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9 ##
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10 ## Octave is free software: you can redistribute it and/or modify it
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11 ## under the terms of the GNU General Public License as published by
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12 ## the Free Software Foundation, either version 3 of the License, or
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13 ## (at your option) any later version.
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14 ##
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15 ## Octave is distributed in the hope that it will be useful, but
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16 ## WITHOUT ANY WARRANTY; without even the implied warranty of
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17 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 ## GNU General Public License for more details.
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19 ##
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20 ## You should have received a copy of the GNU General Public License
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21 ## along with Octave; see the file COPYING. If not, see
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22 ## <https://www.gnu.org/licenses/>.
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23 ##
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24 ########################################################################
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25
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26 ## -*- texinfo -*-
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27 ## @deftypefn {} {} soundsc (@var{y})
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28 ## @deftypefnx {} {} soundsc (@var{y}, @var{fs})
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29 ## @deftypefnx {} {} soundsc (@var{y}, @var{fs}, @var{nbits})
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30 ## @deftypefnx {} {} soundsc (@dots{}, [@var{ymin}, @var{ymax}])
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31 ## Scale the audio data @var{y} and play it at sample rate @var{fs} to the
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32 ## default audio device.
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33 ##
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34 ## The audio signal @var{y} can be a vector or a two-column array representing
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35 ## mono or stereo audio, respectively.
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36 ##
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37 ## If @var{fs} is not given, a default sample rate of 8000 samples per second
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38 ## is used.
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39 ##
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40 ## The optional argument @var{nbits} specifies the bit depth to play to the
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41 ## audio device and defaults to 8 bits.
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42 ##
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43 ## By default, @var{y} is automatically normalized to the range [-1, 1]. If
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44 ## the range [@var{ymin}, @var{ymax}] is given, then elements of @var{y}
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45 ## that fall within the range @var{ymin} @leq{} @var{y} @leq{} @var{ymax}
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46 ## are scaled to the range [-1, 1] instead.
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47 ##
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48 ## For more control over audio playback, use the @code{audioplayer} class.
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49 ## @seealso{sound, @audioplayer/audioplayer, record}
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50 ## @end deftypefn
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51
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52 function soundsc (y, fs, nbits, yrange)
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53
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54 if (nargin < 1)
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55 print_usage ();
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56 endif
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57
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58 if (nargin < 4)
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59 yrange = [];
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60 endif
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61
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62 if (nargin < 2 || isempty (fs))
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63 fs = 8000;
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64 elseif (nargin == 2 && numel (fs) > 1)
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65 yrange = fs;
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66 fs = 8000;
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67 elseif (! (isscalar (fs) && fs > 0))
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68 error ("soundsc: sample rate FS must be a positive number");
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69 endif
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70
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71 if (nargin < 3 || isempty (nbits))
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72 nbits = 8;
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73 elseif (nargin == 3 && numel (nbits) > 1)
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74 yrange = nbits;
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75 nbits = 8;
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76 elseif (! (isscalar (nbits) && (nbits == 8 || nbits == 16 || nbits == 24)))
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77 error ("soundsc: bit depth NBITS must be 8, 16, or 24");
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78 endif
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79
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80 if (isreal (yrange) && (numel (yrange) == 2) && (yrange(1) <= yrange(2)))
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81 ymin = yrange(1);
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82 ymax = yrange(2);
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83 elseif (isempty (yrange))
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84 ymin = min (y(:));
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85 ymax = max (y(:));
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86 else
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87 error ("soundsc: audio range must be a 2-element [YMIN, YMAX] vector");
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88 endif
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89
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90 ymin = double (ymin);
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91 ymax = double (ymax);
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92 ymedian = (ymax + ymin) / 2;
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93 yscale = 2 / (ymax - ymin);
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94
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95 y = (double (y) - ymedian) .* yscale;
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96
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97 play = audioplayer (y, fs, nbits);
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98
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99 playblocking (play);
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100
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101 endfunction
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102
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103
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104 ## Tests of soundsc must not actually play anything.
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105 ## Test input validation
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106 %!error <Invalid call> soundsc ()
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107 %!error <FS must be a positive number> soundsc (1, ones (2,2), 8)
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108 %!error <FS must be a positive number> soundsc (1, -1)
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109 %!error <NBITS must be 8, 16, or 24> soundsc (1, [], 2)
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110 %!error <range must be a 2-element .* vector> soundsc (1, [2 1])
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111 %!error <range must be a 2-element .* vector> soundsc (1, [1 2 3])
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112 %!error <range must be a 2-element .* vector> soundsc (1, 8000, [2 1])
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113 %!error <range must be a 2-element .* vector> soundsc (1, 8000, [1 2 3])
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114 %!error <range must be a 2-element .* vector> soundsc (1, 8000, 8, [2 1])
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115 %!error <range must be a 2-element .* vector> soundsc (1, 8000, 8, [1 2 3])