Mercurial > octave
comparison libgui/graphics/qopengl-functions.h @ 31648:29d734430e5f stable
maint: Re-indent code after switch to using namespace macros.
* BaseControl.cc, BaseControl.h, ButtonControl.cc, ButtonControl.h,
ButtonGroup.cc, ButtonGroup.h, Canvas.cc, Canvas.h,
CheckBoxControl.cc, CheckBoxControl.h, Container.cc, Container.h,
ContextMenu.cc, ContextMenu.h, EditControl.cc, EditControl.h,
Figure.cc, Figure.h, FigureWindow.cc, FigureWindow.h, GLCanvas.cc,
GLCanvas.h, GenericEventNotify.h, KeyMap.cc, KeyMap.h,
ListBoxControl.cc, ListBoxControl.h, Logger.cc, Logger.h, Menu.cc,
Menu.h, MenuContainer.h, Object.cc, Object.h, ObjectProxy.cc,
ObjectProxy.h, Panel.cc, Panel.h, PopupMenuControl.cc,
PopupMenuControl.h, PushButtonControl.cc, PushButtonControl.h,
PushTool.cc, PushTool.h, QtHandlesUtils.cc, QtHandlesUtils.h,
RadioButtonControl.cc, RadioButtonControl.h, SliderControl.cc,
SliderControl.h, Table.cc, Table.h, TextControl.cc, TextControl.h,
TextEdit.cc, TextEdit.h, ToggleButtonControl.cc,
ToggleButtonControl.h, ToggleTool.cc, ToggleTool.h, ToolBar.cc,
ToolBar.h, ToolBarButton.cc, ToolBarButton.h, annotation-dialog.cc,
annotation-dialog.h, gl-select.cc, gl-select.h, qopengl-functions.h,
qt-graphics-toolkit.cc, qt-graphics-toolkit.h, module.mk, QTerminal.h,
color-picker.cc, color-picker.h, command-widget.cc, command-widget.h,
community-news.cc, community-news.h, dialog.cc, dialog.h,
documentation-bookmarks.cc, documentation-bookmarks.h,
documentation-dock-widget.cc, documentation-dock-widget.h,
documentation.cc, documentation.h, dw-main-window.cc,
dw-main-window.h, external-editor-interface.cc,
external-editor-interface.h, files-dock-widget.cc,
files-dock-widget.h, find-files-dialog.cc, find-files-dialog.h,
find-files-model.cc, find-files-model.h, graphics-init.cc,
graphics-init.h, gui-settings.cc, gui-settings.h, gui-utils.cc,
gui-utils.h, history-dock-widget.cc, history-dock-widget.h,
interpreter-qobject.cc, interpreter-qobject.h, led-indicator.cc,
led-indicator.h, file-editor-interface.h, file-editor-tab.cc,
file-editor-tab.h, file-editor.cc, file-editor.h, find-dialog.cc,
find-dialog.h, marker.cc, marker.h, octave-qscintilla.cc,
octave-qscintilla.h, octave-txt-lexer.cc, octave-txt-lexer.h,
main-window.cc, main-window.h, news-reader.cc, news-reader.h,
octave-dock-widget.cc, octave-dock-widget.h, octave-qobject.cc,
octave-qobject.h, qt-application.cc, qt-application.h,
qt-interpreter-events.cc, qt-interpreter-events.h, qt-utils.h,
release-notes.cc, release-notes.h, resource-manager.cc,
resource-manager.h, set-path-dialog.cc, set-path-dialog.h,
set-path-model.cc, set-path-model.h, settings-dialog.cc,
settings-dialog.h, shortcut-manager.cc, shortcut-manager.h,
tab-bar.cc, tab-bar.h, terminal-dock-widget.cc,
terminal-dock-widget.h, variable-editor-model.cc,
variable-editor-model.h, variable-editor.cc, variable-editor.h,
welcome-wizard.cc, welcome-wizard.h, workspace-model.cc,
workspace-model.h, workspace-view.cc, workspace-view.h:
Re-indent code after switch to using namespace macros.
author | John W. Eaton <jwe@octave.org> |
---|---|
date | Tue, 06 Dec 2022 14:53:00 -0500 |
parents | c6d54dd31a7e |
children | 597f3ee61a48 |
comparison
equal
deleted
inserted
replaced
31646:c6d54dd31a7e | 31648:29d734430e5f |
---|---|
32 # include <QOpenGLFunctions_1_1> | 32 # include <QOpenGLFunctions_1_1> |
33 #endif | 33 #endif |
34 | 34 |
35 OCTAVE_BEGIN_NAMESPACE(octave) | 35 OCTAVE_BEGIN_NAMESPACE(octave) |
36 | 36 |
37 // If we don't have QOPENGLFUNCTIONS_1_1, then we will default to | 37 // If we don't have QOPENGLFUNCTIONS_1_1, then we will default to |
38 // calling OpenGL functions directly through the base | 38 // calling OpenGL functions directly through the base |
39 // opengl_functions class. | 39 // opengl_functions class. |
40 | 40 |
41 class qopengl_functions : public opengl_functions | 41 class qopengl_functions : public opengl_functions |
42 { | 42 { |
43 public: | 43 public: |
44 | 44 |
45 qopengl_functions (void) | 45 qopengl_functions (void) |
46 #if defined (HAVE_QOPENGLFUNCTIONS_1_1) | 46 #if defined (HAVE_QOPENGLFUNCTIONS_1_1) |
47 : m_glfcns () | 47 : m_glfcns () |
48 #endif | 48 #endif |
49 { } | 49 { } |
50 | 50 |
51 qopengl_functions (const qopengl_functions&) = default; | 51 qopengl_functions (const qopengl_functions&) = default; |
52 | 52 |
53 qopengl_functions& operator = (const qopengl_functions&) = default; | 53 qopengl_functions& operator = (const qopengl_functions&) = default; |
54 | 54 |
55 ~qopengl_functions (void) = default; | 55 ~qopengl_functions (void) = default; |
56 | 56 |
57 void init (void) | 57 void init (void) |
58 { | 58 { |
59 #if defined (HAVE_QOPENGLFUNCTIONS_1_1) | 59 #if defined (HAVE_QOPENGLFUNCTIONS_1_1) |
60 m_glfcns.initializeOpenGLFunctions (); | 60 m_glfcns.initializeOpenGLFunctions (); |
61 #endif | 61 #endif |
62 } | 62 } |
63 | 63 |
64 #if defined (HAVE_QOPENGLFUNCTIONS_1_1) | 64 #if defined (HAVE_QOPENGLFUNCTIONS_1_1) |
65 | 65 |
66 void glAlphaFunc (GLenum fcn, GLclampf ref) | 66 void glAlphaFunc (GLenum fcn, GLclampf ref) |
67 { | 67 { |
68 m_glfcns.glAlphaFunc (fcn, ref); | 68 m_glfcns.glAlphaFunc (fcn, ref); |
69 } | 69 } |
70 | 70 |
71 void glBegin (GLenum mode) | 71 void glBegin (GLenum mode) |
72 { | 72 { |
73 m_glfcns.glBegin (mode); | 73 m_glfcns.glBegin (mode); |
74 } | 74 } |
75 | 75 |
76 void glBindTexture (GLenum target, GLuint texture) | 76 void glBindTexture (GLenum target, GLuint texture) |
77 { | 77 { |
78 m_glfcns.glBindTexture (target, texture); | 78 m_glfcns.glBindTexture (target, texture); |
79 } | 79 } |
80 | 80 |
81 void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, | 81 void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, |
82 GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | 82 GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
83 { | 83 { |
84 m_glfcns.glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap); | 84 m_glfcns.glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap); |
85 } | 85 } |
86 | 86 |
87 void glBlendFunc (GLenum sfactor, GLenum dfactor) | 87 void glBlendFunc (GLenum sfactor, GLenum dfactor) |
88 { | 88 { |
89 m_glfcns.glBlendFunc (sfactor, dfactor); | 89 m_glfcns.glBlendFunc (sfactor, dfactor); |
90 } | 90 } |
91 | 91 |
92 void glCallList (GLuint list) | 92 void glCallList (GLuint list) |
93 { | 93 { |
94 m_glfcns.glCallList (list); | 94 m_glfcns.glCallList (list); |
95 } | 95 } |
96 | 96 |
97 void glClearColor (GLclampf red, GLclampf green, GLclampf blue, | 97 void glClearColor (GLclampf red, GLclampf green, GLclampf blue, |
98 GLclampf alpha) | 98 GLclampf alpha) |
99 { | 99 { |
100 m_glfcns.glClearColor (red, green, blue, alpha); | 100 m_glfcns.glClearColor (red, green, blue, alpha); |
101 } | 101 } |
102 | 102 |
103 void glClear (GLbitfield mask) | 103 void glClear (GLbitfield mask) |
104 { | 104 { |
105 m_glfcns.glClear (mask); | 105 m_glfcns.glClear (mask); |
106 } | 106 } |
107 | 107 |
108 void glClipPlane (GLenum plane, const GLdouble *equation) | 108 void glClipPlane (GLenum plane, const GLdouble *equation) |
109 { | 109 { |
110 m_glfcns.glClipPlane (plane, equation); | 110 m_glfcns.glClipPlane (plane, equation); |
111 } | 111 } |
112 | 112 |
113 void glColor3dv (const GLdouble *v) | 113 void glColor3dv (const GLdouble *v) |
114 { | 114 { |
115 m_glfcns.glColor3dv (v); | 115 m_glfcns.glColor3dv (v); |
116 } | 116 } |
117 | 117 |
118 void glColor3f (GLfloat red, GLfloat green, GLfloat blue) | 118 void glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
119 { | 119 { |
120 m_glfcns.glColor3f (red, green, blue); | 120 m_glfcns.glColor3f (red, green, blue); |
121 } | 121 } |
122 | 122 |
123 void glColor3fv (const GLfloat *v) | 123 void glColor3fv (const GLfloat *v) |
124 { | 124 { |
125 m_glfcns.glColor3fv (v); | 125 m_glfcns.glColor3fv (v); |
126 } | 126 } |
127 | 127 |
128 void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | 128 void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
129 { | 129 { |
130 m_glfcns.glColor4d (red, green, blue, alpha); | 130 m_glfcns.glColor4d (red, green, blue, alpha); |
131 } | 131 } |
132 | 132 |
133 void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 133 void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
134 { | 134 { |
135 m_glfcns.glColor4f (red, green, blue, alpha); | 135 m_glfcns.glColor4f (red, green, blue, alpha); |
136 } | 136 } |
137 | 137 |
138 void glColor4fv (const GLfloat *v) | 138 void glColor4fv (const GLfloat *v) |
139 { | 139 { |
140 m_glfcns.glColor4fv (v); | 140 m_glfcns.glColor4fv (v); |
141 } | 141 } |
142 | 142 |
143 void glDeleteLists (GLuint list, GLsizei range) | 143 void glDeleteLists (GLuint list, GLsizei range) |
144 { | 144 { |
145 m_glfcns.glDeleteLists (list, range); | 145 m_glfcns.glDeleteLists (list, range); |
146 } | 146 } |
147 | 147 |
148 void glDeleteTextures (GLsizei n, const GLuint *textures) | 148 void glDeleteTextures (GLsizei n, const GLuint *textures) |
149 { | 149 { |
150 m_glfcns.glDeleteTextures (n, textures); | 150 m_glfcns.glDeleteTextures (n, textures); |
151 } | 151 } |
152 | 152 |
153 void glDepthFunc (GLenum fcn) | 153 void glDepthFunc (GLenum fcn) |
154 { | 154 { |
155 m_glfcns.glDepthFunc (fcn); | 155 m_glfcns.glDepthFunc (fcn); |
156 } | 156 } |
157 | 157 |
158 void glDisable (GLenum cap) | 158 void glDisable (GLenum cap) |
159 { | 159 { |
160 m_glfcns.glDisable (cap); | 160 m_glfcns.glDisable (cap); |
161 } | 161 } |
162 | 162 |
163 void glDrawPixels (GLsizei width, GLsizei height, GLenum format, | 163 void glDrawPixels (GLsizei width, GLsizei height, GLenum format, |
164 GLenum type, const GLvoid *pixels) | 164 GLenum type, const GLvoid *pixels) |
165 { | 165 { |
166 m_glfcns.glDrawPixels (width, height, format, type, pixels); | 166 m_glfcns.glDrawPixels (width, height, format, type, pixels); |
167 } | 167 } |
168 | 168 |
169 void glEdgeFlag (GLboolean flag) | 169 void glEdgeFlag (GLboolean flag) |
170 { | 170 { |
171 m_glfcns.glEdgeFlag (flag); | 171 m_glfcns.glEdgeFlag (flag); |
172 } | 172 } |
173 | 173 |
174 void glEnable (GLenum cap) | 174 void glEnable (GLenum cap) |
175 { | 175 { |
176 m_glfcns.glEnable (cap); | 176 m_glfcns.glEnable (cap); |
177 } | 177 } |
178 | 178 |
179 void glEndList (void) | 179 void glEndList (void) |
180 { | 180 { |
181 m_glfcns.glEndList (); | 181 m_glfcns.glEndList (); |
182 } | 182 } |
183 | 183 |
184 void glEnd (void) | 184 void glEnd (void) |
185 { | 185 { |
186 m_glfcns.glEnd (); | 186 m_glfcns.glEnd (); |
187 } | 187 } |
188 | 188 |
189 void glFinish (void) | 189 void glFinish (void) |
190 { | 190 { |
191 m_glfcns.glFinish (); | 191 m_glfcns.glFinish (); |
192 } | 192 } |
193 | 193 |
194 GLuint glGenLists (GLsizei range) | 194 GLuint glGenLists (GLsizei range) |
195 { | 195 { |
196 return m_glfcns.glGenLists (range); | 196 return m_glfcns.glGenLists (range); |
197 } | 197 } |
198 | 198 |
199 void glGenTextures (GLsizei n, GLuint *textures) | 199 void glGenTextures (GLsizei n, GLuint *textures) |
200 { | 200 { |
201 m_glfcns.glGenTextures (n, textures); | 201 m_glfcns.glGenTextures (n, textures); |
202 } | 202 } |
203 | 203 |
204 void glGetBooleanv (GLenum pname, GLboolean *data) | 204 void glGetBooleanv (GLenum pname, GLboolean *data) |
205 { | 205 { |
206 m_glfcns.glGetBooleanv (pname, data); | 206 m_glfcns.glGetBooleanv (pname, data); |
207 } | 207 } |
208 | 208 |
209 void glGetDoublev (GLenum pname, GLdouble *data) | 209 void glGetDoublev (GLenum pname, GLdouble *data) |
210 { | 210 { |
211 m_glfcns.glGetDoublev (pname, data); | 211 m_glfcns.glGetDoublev (pname, data); |
212 } | 212 } |
213 | 213 |
214 GLenum glGetError (void) | 214 GLenum glGetError (void) |
215 { | 215 { |
216 return m_glfcns.glGetError (); | 216 return m_glfcns.glGetError (); |
217 } | 217 } |
218 | 218 |
219 void glGetFloatv (GLenum pname, GLfloat *data) | 219 void glGetFloatv (GLenum pname, GLfloat *data) |
220 { | 220 { |
221 m_glfcns.glGetFloatv (pname, data); | 221 m_glfcns.glGetFloatv (pname, data); |
222 } | 222 } |
223 | 223 |
224 void glGetIntegerv (GLenum pname, GLint *data) | 224 void glGetIntegerv (GLenum pname, GLint *data) |
225 { | 225 { |
226 m_glfcns.glGetIntegerv (pname, data); | 226 m_glfcns.glGetIntegerv (pname, data); |
227 } | 227 } |
228 | 228 |
229 const GLubyte * glGetString (GLenum name) | 229 const GLubyte * glGetString (GLenum name) |
230 { | 230 { |
231 return m_glfcns.glGetString (name); | 231 return m_glfcns.glGetString (name); |
232 } | 232 } |
233 | 233 |
234 void glHint (GLenum target, GLenum mode) | 234 void glHint (GLenum target, GLenum mode) |
235 { | 235 { |
236 m_glfcns.glHint (target, mode); | 236 m_glfcns.glHint (target, mode); |
237 } | 237 } |
238 | 238 |
239 void glInitNames (void) | 239 void glInitNames (void) |
240 { | 240 { |
241 m_glfcns.glInitNames (); | 241 m_glfcns.glInitNames (); |
242 } | 242 } |
243 | 243 |
244 GLboolean glIsEnabled (GLenum cap) | 244 GLboolean glIsEnabled (GLenum cap) |
245 { | 245 { |
246 return m_glfcns.glIsEnabled (cap); | 246 return m_glfcns.glIsEnabled (cap); |
247 } | 247 } |
248 | 248 |
249 void glLightfv (GLenum light, GLenum pname, const GLfloat *params) | 249 void glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
250 { | 250 { |
251 m_glfcns.glLightfv (light, pname, params); | 251 m_glfcns.glLightfv (light, pname, params); |
252 } | 252 } |
253 | 253 |
254 void glLineStipple (GLint factor, GLushort pattern) | 254 void glLineStipple (GLint factor, GLushort pattern) |
255 { | 255 { |
256 m_glfcns.glLineStipple (factor, pattern); | 256 m_glfcns.glLineStipple (factor, pattern); |
257 } | 257 } |
258 | 258 |
259 void glLineWidth (GLfloat width) | 259 void glLineWidth (GLfloat width) |
260 { | 260 { |
261 m_glfcns.glLineWidth (width); | 261 m_glfcns.glLineWidth (width); |
262 } | 262 } |
263 | 263 |
264 void glLoadIdentity (void) | 264 void glLoadIdentity (void) |
265 { | 265 { |
266 m_glfcns.glLoadIdentity (); | 266 m_glfcns.glLoadIdentity (); |
267 } | 267 } |
268 | 268 |
269 void glMaterialf (GLenum face, GLenum pname, GLfloat param) | 269 void glMaterialf (GLenum face, GLenum pname, GLfloat param) |
270 { | 270 { |
271 m_glfcns.glMaterialf (face, pname, param); | 271 m_glfcns.glMaterialf (face, pname, param); |
272 } | 272 } |
273 | 273 |
274 void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) | 274 void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
275 { | 275 { |
276 m_glfcns.glMaterialfv (face, pname, params); | 276 m_glfcns.glMaterialfv (face, pname, params); |
277 } | 277 } |
278 | 278 |
279 void glMatrixMode (GLenum mode) | 279 void glMatrixMode (GLenum mode) |
280 { | 280 { |
281 m_glfcns.glMatrixMode (mode); | 281 m_glfcns.glMatrixMode (mode); |
282 } | 282 } |
283 | 283 |
284 void glMultMatrixd (const GLdouble *m) | 284 void glMultMatrixd (const GLdouble *m) |
285 { | 285 { |
286 m_glfcns.glMultMatrixd (m); | 286 m_glfcns.glMultMatrixd (m); |
287 } | 287 } |
288 | 288 |
289 void glNewList (GLuint list, GLenum mode) | 289 void glNewList (GLuint list, GLenum mode) |
290 { | 290 { |
291 m_glfcns.glNewList (list, mode); | 291 m_glfcns.glNewList (list, mode); |
292 } | 292 } |
293 | 293 |
294 void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) | 294 void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
295 { | 295 { |
296 m_glfcns.glNormal3d (nx, ny, nz); | 296 m_glfcns.glNormal3d (nx, ny, nz); |
297 } | 297 } |
298 | 298 |
299 void glNormal3dv (const GLdouble *v) | 299 void glNormal3dv (const GLdouble *v) |
300 { | 300 { |
301 m_glfcns.glNormal3dv (v); | 301 m_glfcns.glNormal3dv (v); |
302 } | 302 } |
303 | 303 |
304 void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, | 304 void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
305 GLdouble near_val, GLdouble far_val) | 305 GLdouble near_val, GLdouble far_val) |
306 { | 306 { |
307 m_glfcns.glOrtho (left, right, bottom, top, near_val, far_val); | 307 m_glfcns.glOrtho (left, right, bottom, top, near_val, far_val); |
308 } | 308 } |
309 | 309 |
310 void glPixelStorei (GLenum pname, GLint param) | 310 void glPixelStorei (GLenum pname, GLint param) |
311 { | 311 { |
312 m_glfcns.glPixelStorei (pname, param); | 312 m_glfcns.glPixelStorei (pname, param); |
313 } | 313 } |
314 | 314 |
315 void glPixelZoom (GLfloat xfactor, GLfloat yfactor) | 315 void glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
316 { | 316 { |
317 m_glfcns.glPixelZoom (xfactor, yfactor); | 317 m_glfcns.glPixelZoom (xfactor, yfactor); |
318 } | 318 } |
319 | 319 |
320 void glPolygonMode (GLenum face, GLenum mode) | 320 void glPolygonMode (GLenum face, GLenum mode) |
321 { | 321 { |
322 m_glfcns.glPolygonMode (face, mode); | 322 m_glfcns.glPolygonMode (face, mode); |
323 } | 323 } |
324 | 324 |
325 void glPolygonOffset (GLfloat factor, GLfloat units) | 325 void glPolygonOffset (GLfloat factor, GLfloat units) |
326 { | 326 { |
327 m_glfcns.glPolygonOffset (factor, units); | 327 m_glfcns.glPolygonOffset (factor, units); |
328 } | 328 } |
329 | 329 |
330 void glPopAttrib (void) | 330 void glPopAttrib (void) |
331 { | 331 { |
332 m_glfcns.glPopAttrib (); | 332 m_glfcns.glPopAttrib (); |
333 } | 333 } |
334 | 334 |
335 void glPopMatrix (void) | 335 void glPopMatrix (void) |
336 { | 336 { |
337 m_glfcns.glPopMatrix (); | 337 m_glfcns.glPopMatrix (); |
338 } | 338 } |
339 | 339 |
340 void glPopName (void) | 340 void glPopName (void) |
341 { | 341 { |
342 m_glfcns.glPopName (); | 342 m_glfcns.glPopName (); |
343 } | 343 } |
344 | 344 |
345 void glPushAttrib (GLbitfield mask) | 345 void glPushAttrib (GLbitfield mask) |
346 { | 346 { |
347 m_glfcns.glPushAttrib (mask); | 347 m_glfcns.glPushAttrib (mask); |
348 } | 348 } |
349 | 349 |
350 void glPushMatrix (void) | 350 void glPushMatrix (void) |
351 { | 351 { |
352 m_glfcns.glPushMatrix (); | 352 m_glfcns.glPushMatrix (); |
353 } | 353 } |
354 | 354 |
355 void glPushName (GLuint name) | 355 void glPushName (GLuint name) |
356 { | 356 { |
357 m_glfcns.glPushName (name); | 357 m_glfcns.glPushName (name); |
358 } | 358 } |
359 | 359 |
360 void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) | 360 void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
361 { | 361 { |
362 m_glfcns.glRasterPos3d (x, y, z); | 362 m_glfcns.glRasterPos3d (x, y, z); |
363 } | 363 } |
364 | 364 |
365 void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, | 365 void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, |
366 GLenum format, GLenum type, GLvoid *pixels) | 366 GLenum format, GLenum type, GLvoid *pixels) |
367 { | 367 { |
368 m_glfcns.glReadPixels (x, y, width, height, format, type, pixels); | 368 m_glfcns.glReadPixels (x, y, width, height, format, type, pixels); |
369 } | 369 } |
370 | 370 |
371 GLint glRenderMode (GLenum mode) | 371 GLint glRenderMode (GLenum mode) |
372 { | 372 { |
373 return m_glfcns.glRenderMode (mode); | 373 return m_glfcns.glRenderMode (mode); |
374 } | 374 } |
375 | 375 |
376 void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | 376 void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
377 { | 377 { |
378 m_glfcns.glRotated (angle, x, y, z); | 378 m_glfcns.glRotated (angle, x, y, z); |
379 } | 379 } |
380 | 380 |
381 void glScaled (GLdouble x, GLdouble y, GLdouble z) | 381 void glScaled (GLdouble x, GLdouble y, GLdouble z) |
382 { | 382 { |
383 m_glfcns.glScaled (x, y, z); | 383 m_glfcns.glScaled (x, y, z); |
384 } | 384 } |
385 | 385 |
386 void glScalef (GLfloat x, GLfloat y, GLfloat z) | 386 void glScalef (GLfloat x, GLfloat y, GLfloat z) |
387 { | 387 { |
388 m_glfcns.glScalef (x, y, z); | 388 m_glfcns.glScalef (x, y, z); |
389 } | 389 } |
390 | 390 |
391 void glSelectBuffer (GLsizei size, GLuint *buffer) | 391 void glSelectBuffer (GLsizei size, GLuint *buffer) |
392 { | 392 { |
393 m_glfcns.glSelectBuffer (size, buffer); | 393 m_glfcns.glSelectBuffer (size, buffer); |
394 } | 394 } |
395 | 395 |
396 void glShadeModel (GLenum mode) | 396 void glShadeModel (GLenum mode) |
397 { | 397 { |
398 m_glfcns.glShadeModel (mode); | 398 m_glfcns.glShadeModel (mode); |
399 } | 399 } |
400 | 400 |
401 void glTexCoord2d (GLdouble s, GLdouble t) | 401 void glTexCoord2d (GLdouble s, GLdouble t) |
402 { | 402 { |
403 m_glfcns.glTexCoord2d (s, t); | 403 m_glfcns.glTexCoord2d (s, t); |
404 } | 404 } |
405 | 405 |
406 void glTexImage2D (GLenum target, GLint level, GLint internalFormat, | 406 void glTexImage2D (GLenum target, GLint level, GLint internalFormat, |
407 GLsizei width, GLsizei height, GLint border, | 407 GLsizei width, GLsizei height, GLint border, |
408 GLenum format, GLenum type, const GLvoid *pixels) | 408 GLenum format, GLenum type, const GLvoid *pixels) |
409 { | 409 { |
410 m_glfcns.glTexImage2D (target, level, internalFormat, width, height, | 410 m_glfcns.glTexImage2D (target, level, internalFormat, width, height, |
411 border, format, type, pixels); | 411 border, format, type, pixels); |
412 } | 412 } |
413 | 413 |
414 void glTexParameteri (GLenum target, GLenum pname, GLint param) | 414 void glTexParameteri (GLenum target, GLenum pname, GLint param) |
415 { | 415 { |
416 m_glfcns.glTexParameteri (target, pname, param); | 416 m_glfcns.glTexParameteri (target, pname, param); |
417 } | 417 } |
418 | 418 |
419 void glTranslated (GLdouble x, GLdouble y, GLdouble z) | 419 void glTranslated (GLdouble x, GLdouble y, GLdouble z) |
420 { | 420 { |
421 m_glfcns.glTranslated (x, y, z); | 421 m_glfcns.glTranslated (x, y, z); |
422 } | 422 } |
423 | 423 |
424 void glTranslatef (GLfloat x, GLfloat y, GLfloat z) | 424 void glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
425 { | 425 { |
426 m_glfcns.glTranslatef (x, y, z); | 426 m_glfcns.glTranslatef (x, y, z); |
427 } | 427 } |
428 | 428 |
429 void glVertex2d (GLdouble x, GLdouble y) | 429 void glVertex2d (GLdouble x, GLdouble y) |
430 { | 430 { |
431 m_glfcns.glVertex2d (x, y); | 431 m_glfcns.glVertex2d (x, y); |
432 } | 432 } |
433 | 433 |
434 void glVertex3d (GLdouble x, GLdouble y, GLdouble z) | 434 void glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
435 { | 435 { |
436 m_glfcns.glVertex3d (x, y, z); | 436 m_glfcns.glVertex3d (x, y, z); |
437 } | 437 } |
438 | 438 |
439 void glVertex3dv (const GLdouble *v) | 439 void glVertex3dv (const GLdouble *v) |
440 { | 440 { |
441 m_glfcns.glVertex3dv (v); | 441 m_glfcns.glVertex3dv (v); |
442 } | 442 } |
443 | 443 |
444 void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) | 444 void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
445 { | 445 { |
446 m_glfcns.glViewport (x, y, width, height); | 446 m_glfcns.glViewport (x, y, width, height); |
447 } | 447 } |
448 | 448 |
449 private: | 449 private: |
450 | 450 |
451 QOpenGLFunctions_1_1 m_glfcns; | 451 QOpenGLFunctions_1_1 m_glfcns; |
452 | 452 |
453 #endif | 453 #endif |
454 }; | 454 }; |
455 | 455 |
456 OCTAVE_END_NAMESPACE(octave) | 456 OCTAVE_END_NAMESPACE(octave) |
457 | 457 |
458 #endif | 458 #endif |