view libinterp/corefcn/oct-opengl.h @ 31605:e88a07dec498 stable

maint: Use macros to begin/end C++ namespaces. * oct-conf-post-public.in.h: Define two macros (OCTAVE_BEGIN_NAMESPACE, OCTAVE_END_NAMESPACE) that can be used to start/end a namespace. * mk-opts.pl, build-env.h, build-env.in.cc, __betainc__.cc, __contourc__.cc, __dsearchn__.cc, __eigs__.cc, __expint__.cc, __ftp__.cc, __gammainc__.cc, __ichol__.cc, __ilu__.cc, __isprimelarge__.cc, __lin_interpn__.cc, __magick_read__.cc, __pchip_deriv__.cc, __qp__.cc, amd.cc, auto-shlib.cc, auto-shlib.h, balance.cc, base-text-renderer.cc, base-text-renderer.h, besselj.cc, bitfcns.cc, bsxfun.cc, c-file-ptr-stream.cc, c-file-ptr-stream.h, call-stack.cc, call-stack.h, ccolamd.cc, cellfun.cc, chol.cc, colamd.cc, colloc.cc, conv2.cc, daspk.cc, dasrt.cc, dassl.cc, data.cc, data.h, debug.cc, defaults.cc, defaults.h, defun-int.h, defun.cc, det.cc, dirfns.cc, display.cc, display.h, dlmread.cc, dmperm.cc, dot.cc, dynamic-ld.cc, dynamic-ld.h, eig.cc, ellipj.cc, environment.cc, environment.h, error.cc, error.h, errwarn.h, event-manager.cc, event-manager.h, event-queue.cc, event-queue.h, fcn-info.cc, fcn-info.h, fft.cc, fft2.cc, fftn.cc, file-io.cc, filter.cc, find.cc, ft-text-renderer.cc, ft-text-renderer.h, gcd.cc, getgrent.cc, getpwent.cc, getrusage.cc, givens.cc, gl-render.cc, gl-render.h, gl2ps-print.cc, gl2ps-print.h, graphics-toolkit.cc, graphics-toolkit.h, graphics.cc, graphics.in.h, gsvd.cc, gtk-manager.cc, gtk-manager.h, hash.cc, help.cc, help.h, hess.cc, hex2num.cc, hook-fcn.cc, hook-fcn.h, input.cc, input.h, interpreter-private.cc, interpreter-private.h, interpreter.cc, interpreter.h, inv.cc, jsondecode.cc, jsonencode.cc, kron.cc, latex-text-renderer.cc, latex-text-renderer.h, load-path.cc, load-path.h, load-save.cc, load-save.h, lookup.cc, ls-ascii-helper.cc, ls-ascii-helper.h, ls-oct-text.cc, ls-utils.cc, ls-utils.h, lsode.cc, lu.cc, mappers.cc, matrix_type.cc, max.cc, mex-private.h, mex.cc, mgorth.cc, nproc.cc, oct-fstrm.cc, oct-fstrm.h, oct-hdf5-types.cc, oct-hdf5-types.h, oct-hist.cc, oct-hist.h, oct-iostrm.cc, oct-iostrm.h, oct-opengl.h, oct-prcstrm.cc, oct-prcstrm.h, oct-procbuf.cc, oct-procbuf.h, oct-process.cc, oct-process.h, oct-stdstrm.h, oct-stream.cc, oct-stream.h, oct-strstrm.cc, oct-strstrm.h, oct-tex-lexer.in.ll, oct-tex-parser.yy, ordqz.cc, ordschur.cc, pager.cc, pager.h, pinv.cc, pow2.cc, pr-flt-fmt.cc, pr-output.cc, procstream.cc, procstream.h, psi.cc, qr.cc, quad.cc, quadcc.cc, qz.cc, rand.cc, rcond.cc, regexp.cc, schur.cc, settings.cc, settings.h, sighandlers.cc, sighandlers.h, sparse-xdiv.cc, sparse-xdiv.h, sparse-xpow.cc, sparse-xpow.h, sparse.cc, spparms.cc, sqrtm.cc, stack-frame.cc, stack-frame.h, stream-euler.cc, strfind.cc, strfns.cc, sub2ind.cc, svd.cc, sylvester.cc, symbfact.cc, syminfo.cc, syminfo.h, symrcm.cc, symrec.cc, symrec.h, symscope.cc, symscope.h, symtab.cc, symtab.h, syscalls.cc, sysdep.cc, sysdep.h, text-engine.cc, text-engine.h, text-renderer.cc, text-renderer.h, time.cc, toplev.cc, tril.cc, tsearch.cc, typecast.cc, url-handle-manager.cc, url-handle-manager.h, urlwrite.cc, utils.cc, utils.h, variables.cc, variables.h, xdiv.cc, xdiv.h, xnorm.cc, xnorm.h, xpow.cc, xpow.h, __delaunayn__.cc, __fltk_uigetfile__.cc, __glpk__.cc, __init_fltk__.cc, __init_gnuplot__.cc, __ode15__.cc, __voronoi__.cc, audiodevinfo.cc, audioread.cc, convhulln.cc, fftw.cc, gzip.cc, mk-build-env-features.sh, mk-builtins.pl, cdef-class.cc, cdef-class.h, cdef-fwd.h, cdef-manager.cc, cdef-manager.h, cdef-method.cc, cdef-method.h, cdef-object.cc, cdef-object.h, cdef-package.cc, cdef-package.h, cdef-property.cc, cdef-property.h, cdef-utils.cc, cdef-utils.h, ov-base.cc, ov-base.h, ov-bool-mat.cc, ov-builtin.h, ov-cell.cc, ov-class.cc, ov-class.h, ov-classdef.cc, ov-classdef.h, ov-complex.cc, ov-fcn-handle.cc, ov-fcn-handle.h, ov-fcn.h, ov-java.cc, ov-java.h, ov-mex-fcn.h, ov-null-mat.cc, ov-oncleanup.cc, ov-struct.cc, ov-typeinfo.cc, ov-typeinfo.h, ov-usr-fcn.cc, ov-usr-fcn.h, ov.cc, ov.h, octave.cc, octave.h, mk-ops.sh, op-b-b.cc, op-b-bm.cc, op-b-sbm.cc, op-bm-b.cc, op-bm-bm.cc, op-bm-sbm.cc, op-cdm-cdm.cc, op-cell.cc, op-chm.cc, op-class.cc, op-cm-cm.cc, op-cm-cs.cc, op-cm-m.cc, op-cm-s.cc, op-cm-scm.cc, op-cm-sm.cc, op-cs-cm.cc, op-cs-cs.cc, op-cs-m.cc, op-cs-s.cc, op-cs-scm.cc, op-cs-sm.cc, op-dm-dm.cc, op-dm-scm.cc, op-dm-sm.cc, op-dm-template.cc, op-dms-template.cc, op-fcdm-fcdm.cc, op-fcm-fcm.cc, op-fcm-fcs.cc, op-fcm-fm.cc, op-fcm-fs.cc, op-fcn.cc, op-fcs-fcm.cc, op-fcs-fcs.cc, op-fcs-fm.cc, op-fcs-fs.cc, op-fdm-fdm.cc, op-fm-fcm.cc, op-fm-fcs.cc, op-fm-fm.cc, op-fm-fs.cc, op-fs-fcm.cc, op-fs-fcs.cc, op-fs-fm.cc, op-fs-fs.cc, op-i16-i16.cc, op-i32-i32.cc, op-i64-i64.cc, op-i8-i8.cc, op-int-concat.cc, op-m-cm.cc, op-m-cs.cc, op-m-m.cc, op-m-s.cc, op-m-scm.cc, op-m-sm.cc, op-mi.cc, op-pm-pm.cc, op-pm-scm.cc, op-pm-sm.cc, op-pm-template.cc, op-range.cc, op-s-cm.cc, op-s-cs.cc, op-s-m.cc, op-s-s.cc, op-s-scm.cc, op-s-sm.cc, op-sbm-b.cc, op-sbm-bm.cc, op-sbm-sbm.cc, op-scm-cm.cc, op-scm-cs.cc, op-scm-m.cc, op-scm-s.cc, op-scm-scm.cc, op-scm-sm.cc, op-sm-cm.cc, op-sm-cs.cc, op-sm-m.cc, op-sm-s.cc, op-sm-scm.cc, op-sm-sm.cc, op-str-m.cc, op-str-s.cc, op-str-str.cc, op-struct.cc, op-ui16-ui16.cc, op-ui32-ui32.cc, op-ui64-ui64.cc, op-ui8-ui8.cc, ops.h, anon-fcn-validator.cc, anon-fcn-validator.h, bp-table.cc, bp-table.h, comment-list.cc, comment-list.h, filepos.h, lex.h, lex.ll, oct-lvalue.cc, oct-lvalue.h, oct-parse.yy, parse.h, profiler.cc, profiler.h, pt-anon-scopes.cc, pt-anon-scopes.h, pt-arg-list.cc, pt-arg-list.h, pt-args-block.cc, pt-args-block.h, pt-array-list.cc, pt-array-list.h, pt-assign.cc, pt-assign.h, pt-binop.cc, pt-binop.h, pt-bp.cc, pt-bp.h, pt-cbinop.cc, pt-cbinop.h, pt-cell.cc, pt-cell.h, pt-check.cc, pt-check.h, pt-classdef.cc, pt-classdef.h, pt-cmd.h, pt-colon.cc, pt-colon.h, pt-const.cc, pt-const.h, pt-decl.cc, pt-decl.h, pt-eval.cc, pt-eval.h, pt-except.cc, pt-except.h, pt-exp.cc, pt-exp.h, pt-fcn-handle.cc, pt-fcn-handle.h, pt-id.cc, pt-id.h, pt-idx.cc, pt-idx.h, pt-jump.h, pt-loop.cc, pt-loop.h, pt-mat.cc, pt-mat.h, pt-misc.cc, pt-misc.h, pt-pr-code.cc, pt-pr-code.h, pt-select.cc, pt-select.h, pt-spmd.cc, pt-spmd.h, pt-stmt.cc, pt-stmt.h, pt-tm-const.cc, pt-tm-const.h, pt-unop.cc, pt-unop.h, pt-vm-eval.cc, pt-walk.cc, pt-walk.h, pt.cc, pt.h, token.cc, token.h, Range.cc, Range.h, idx-vector.cc, idx-vector.h, range-fwd.h, CollocWt.cc, CollocWt.h, aepbalance.cc, aepbalance.h, chol.cc, chol.h, gepbalance.cc, gepbalance.h, gsvd.cc, gsvd.h, hess.cc, hess.h, lo-mappers.cc, lo-mappers.h, lo-specfun.cc, lo-specfun.h, lu.cc, lu.h, oct-convn.cc, oct-convn.h, oct-fftw.cc, oct-fftw.h, oct-norm.cc, oct-norm.h, oct-rand.cc, oct-rand.h, oct-spparms.cc, oct-spparms.h, qr.cc, qr.h, qrp.cc, qrp.h, randgamma.cc, randgamma.h, randmtzig.cc, randmtzig.h, randpoisson.cc, randpoisson.h, schur.cc, schur.h, sparse-chol.cc, sparse-chol.h, sparse-lu.cc, sparse-lu.h, sparse-qr.cc, sparse-qr.h, svd.cc, svd.h, child-list.cc, child-list.h, dir-ops.cc, dir-ops.h, file-ops.cc, file-ops.h, file-stat.cc, file-stat.h, lo-sysdep.cc, lo-sysdep.h, lo-sysinfo.cc, lo-sysinfo.h, mach-info.cc, mach-info.h, oct-env.cc, oct-env.h, oct-group.cc, oct-group.h, oct-password.cc, oct-password.h, oct-syscalls.cc, oct-syscalls.h, oct-time.cc, oct-time.h, oct-uname.cc, oct-uname.h, action-container.cc, action-container.h, base-list.h, cmd-edit.cc, cmd-edit.h, cmd-hist.cc, cmd-hist.h, f77-fcn.h, file-info.cc, file-info.h, lo-array-errwarn.cc, lo-array-errwarn.h, lo-hash.cc, lo-hash.h, lo-ieee.h, lo-regexp.cc, lo-regexp.h, lo-utils.cc, lo-utils.h, oct-base64.cc, oct-base64.h, oct-glob.cc, oct-glob.h, oct-inttypes.h, oct-mutex.cc, oct-mutex.h, oct-refcount.h, oct-shlib.cc, oct-shlib.h, oct-sparse.cc, oct-sparse.h, oct-string.h, octave-preserve-stream-state.h, pathsearch.cc, pathsearch.h, quit.cc, quit.h, unwind-prot.cc, unwind-prot.h, url-transfer.cc, url-transfer.h : Use new macros to begin/end C++ namespaces.
author Rik <rik@octave.org>
date Thu, 01 Dec 2022 14:23:45 -0800
parents c9788d7f6e65
children aac27ad79be6
line wrap: on
line source

////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016-2022 The Octave Project Developers
//
// See the file COPYRIGHT.md in the top-level directory of this
// distribution or <https://octave.org/copyright/>.
//
// This file is part of Octave.
//
// Octave is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Octave is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Octave; see the file COPYING.  If not, see
// <https://www.gnu.org/licenses/>.
//
////////////////////////////////////////////////////////////////////////

#if ! defined (octave_oct_opengl_h)
#define octave_oct_opengl_h 1

#include "octave-config.h"

#if defined (HAVE_OPENGL)

#  if defined (HAVE_GL_GL_H)
#    include <GL/gl.h>
#  elif defined (HAVE_OPENGL_GL_H) || defined (HAVE_FRAMEWORK_OPENGL)
#    include <OpenGL/gl.h>
#  endif

#  if defined (HAVE_GL_GLU_H)
#    include <GL/glu.h>
#  elif defined (HAVE_OPENGL_GLU_H) || defined (HAVE_FRAMEWORK_OPENGL)
#    include <OpenGL/glu.h>
#  endif

#  if defined (HAVE_GL_GLEXT_H)
#    include <GL/glext.h>
#  elif defined (HAVE_OPENGL_GLEXT_H) || defined (HAVE_FRAMEWORK_OPENGL)
#    include <OpenGL/glext.h>
#  endif

#endif

OCTAVE_BEGIN_NAMESPACE(octave)

  class opengl_functions
  {
  public:

    opengl_functions (void) { }

    opengl_functions (const opengl_functions&) = default;

    opengl_functions& operator = (const opengl_functions&) = default;

    virtual ~opengl_functions (void) = default;

#if defined (HAVE_OPENGL)

    // If OpenGL is not available, opengl_functions will be a dummy
    // class that does nothing.  This makes the implementation of
    // other things that rely on this class slightly simpler.

    virtual void glAlphaFunc (GLenum fcn, GLclampf ref)
    {
      ::glAlphaFunc (fcn, ref);
    }

    virtual void glBegin (GLenum mode)
    {
      ::glBegin (mode);
    }

    virtual void glBindTexture (GLenum target, GLuint texture)
    {
      ::glBindTexture (target, texture);
    }

    virtual void glBitmap (GLsizei width, GLsizei height, GLfloat xorig,
                           GLfloat yorig, GLfloat xmove, GLfloat ymove,
                           const GLubyte *bitmap)
    {
      ::glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
    }

    virtual void glBlendFunc (GLenum sfactor, GLenum dfactor)
    {
      ::glBlendFunc (sfactor, dfactor);
    }

    virtual void glCallList (GLuint list)
    {
      ::glCallList (list);
    }

    virtual void glClearColor (GLclampf red, GLclampf green, GLclampf blue,
                               GLclampf alpha)
    {
      ::glClearColor (red, green, blue, alpha);
    }

    virtual void glClear (GLbitfield mask)
    {
      ::glClear (mask);
    }

    virtual void glClipPlane (GLenum plane, const GLdouble *equation)
    {
      ::glClipPlane (plane, equation);
    }

    virtual void glColor3dv (const GLdouble *v)
    {
      ::glColor3dv (v);
    }

    virtual void glColor3f (GLfloat red, GLfloat green, GLfloat blue)
    {
      ::glColor3f (red, green, blue);
    }

    virtual void glColor3fv (const GLfloat *v)
    {
      ::glColor3fv (v);
    }

    virtual void glColor4d (GLdouble red, GLdouble green, GLdouble blue,
                            GLdouble alpha)
    {
      ::glColor4d (red, green, blue, alpha);
    }

    virtual void glColor4f (GLfloat red, GLfloat green, GLfloat blue,
                            GLfloat alpha)
    {
      ::glColor4f (red, green, blue, alpha);
    }

    virtual void glColor4fv (const GLfloat *v)
    {
      ::glColor4fv (v);
    }

    virtual void glDeleteLists (GLuint list, GLsizei range)
    {
      ::glDeleteLists (list, range);
    }

    virtual void glDeleteTextures (GLsizei n, const GLuint *textures)
    {
      ::glDeleteTextures (n, textures);
    }

    virtual void glDepthFunc (GLenum fcn)
    {
      ::glDepthFunc (fcn);
    }

    virtual void glDisable (GLenum cap)
    {
      ::glDisable (cap);
    }

    virtual void glDrawPixels (GLsizei width, GLsizei height, GLenum format,
                               GLenum type, const GLvoid *pixels)
    {
      ::glDrawPixels (width, height, format, type, pixels);
    }

    virtual void glEdgeFlag (GLboolean flag)
    {
      ::glEdgeFlag (flag);
    }

    virtual void glEnable (GLenum cap)
    {
      ::glEnable (cap);
    }

    virtual void glEndList (void)
    {
      ::glEndList ();
    }

    virtual void glEnd (void)
    {
      ::glEnd ();
    }

    virtual void glFinish (void)
    {
      ::glFinish ();
    }

    virtual GLuint glGenLists (GLsizei range)
    {
      return ::glGenLists (range);
    }

    virtual void glGenTextures (GLsizei n, GLuint *textures)
    {
      ::glGenTextures (n, textures);
    }

    virtual void glGetBooleanv (GLenum pname, GLboolean *data)
    {
      ::glGetBooleanv (pname, data);
    }

    virtual void glGetDoublev (GLenum pname, GLdouble *data)
    {
      ::glGetDoublev (pname, data);
    }

    virtual GLenum glGetError (void)
    {
      return ::glGetError ();
    }

    virtual void glGetFloatv (GLenum pname, GLfloat *data)
    {
      ::glGetFloatv (pname, data);
    }

    virtual void glGetIntegerv (GLenum pname, GLint *data)
    {
      ::glGetIntegerv (pname, data);
    }

    virtual const GLubyte * glGetString (GLenum name)
    {
      return ::glGetString (name);
    }

    virtual void glHint (GLenum target, GLenum mode)
    {
      ::glHint (target, mode);
    }

    virtual void glInitNames (void)
    {
      ::glInitNames ();
    }

    virtual GLboolean glIsEnabled (GLenum cap)
    {
      return ::glIsEnabled (cap);
    }

    virtual void glLightfv (GLenum light, GLenum pname, const GLfloat *params)
    {
      ::glLightfv (light, pname, params);
    }

    virtual void glLineStipple (GLint factor, GLushort pattern)
    {
      ::glLineStipple (factor, pattern);
    }

    virtual void glLineWidth (GLfloat width)
    {
      ::glLineWidth (width);
    }

    virtual void glLoadIdentity (void)
    {
      ::glLoadIdentity ();
    }

    virtual void glMaterialf (GLenum face, GLenum pname, GLfloat param)
    {
      ::glMaterialf (face, pname, param);
    }

    virtual void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
    {
      ::glMaterialfv (face, pname, params);
    }

    virtual void glMatrixMode (GLenum mode)
    {
      ::glMatrixMode (mode);
    }

    virtual void glMultMatrixd (const GLdouble *m)
    {
      ::glMultMatrixd (m);
    }

    virtual void glNewList (GLuint list, GLenum mode)
    {
      ::glNewList (list, mode);
    }

    virtual void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
    {
      ::glNormal3d (nx, ny, nz);
    }

    virtual void glNormal3dv (const GLdouble *v)
    {
      ::glNormal3dv (v);
    }

    virtual void glOrtho (GLdouble left, GLdouble right, GLdouble bottom,
                          GLdouble top, GLdouble near_val, GLdouble far_val)
    {
      ::glOrtho (left, right, bottom, top, near_val, far_val);
    }

    virtual void glPixelStorei (GLenum pname, GLint param)
    {
      ::glPixelStorei (pname, param);
    }

    virtual void glPixelZoom (GLfloat xfactor, GLfloat yfactor)
    {
      ::glPixelZoom (xfactor, yfactor);
    }

    virtual void glPolygonMode (GLenum face, GLenum mode)
    {
      ::glPolygonMode (face, mode);
    }

    virtual void glPolygonOffset (GLfloat factor, GLfloat units)
    {
      ::glPolygonOffset (factor, units);
    }

    virtual void glPopAttrib (void)
    {
      ::glPopAttrib ();
    }

    virtual void glPopMatrix (void)
    {
      ::glPopMatrix ();
    }

    virtual void glPopName (void)
    {
      ::glPopName ();
    }

    virtual void glPushAttrib (GLbitfield mask)
    {
      ::glPushAttrib (mask);
    }

    virtual void glPushMatrix (void)
    {
      ::glPushMatrix ();
    }

    virtual void glPushName (GLuint name)
    {
      ::glPushName (name);
    }

    virtual void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
    {
      ::glRasterPos3d (x, y, z);
    }

    virtual void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height,
                               GLenum format, GLenum type, GLvoid *pixels)
    {
      ::glReadPixels (x, y, width, height, format, type, pixels);
    }

    virtual GLint glRenderMode (GLenum mode)
    {
      return ::glRenderMode (mode);
    }

    virtual void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
    {
      ::glRotated (angle, x, y, z);
    }

    virtual void glScaled (GLdouble x, GLdouble y, GLdouble z)
    {
      ::glScaled (x, y, z);
    }

    virtual void glScalef (GLfloat x, GLfloat y, GLfloat z)
    {
      ::glScalef (x, y, z);
    }

    virtual void glSelectBuffer (GLsizei size, GLuint *buffer)
    {
      ::glSelectBuffer (size, buffer);
    }

    virtual void glShadeModel (GLenum mode)
    {
      ::glShadeModel (mode);
    }

    virtual void glTexCoord2d (GLdouble s, GLdouble t)
    {
      ::glTexCoord2d (s, t);
    }

    virtual void glTexImage2D (GLenum target, GLint level, GLint internalFormat,
                               GLsizei width, GLsizei height, GLint border,
                               GLenum format, GLenum type, const GLvoid *pixels)
    {
      ::glTexImage2D (target, level, internalFormat, width, height, border,
                      format, type, pixels);
    }

    virtual void glTexParameteri (GLenum target, GLenum pname, GLint param)
    {
      ::glTexParameteri (target, pname, param);
    }

    virtual void glTranslated (GLdouble x, GLdouble y, GLdouble z)
    {
      ::glTranslated (x, y, z);
    }

    virtual void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
    {
      ::glTranslatef (x, y, z);
    }

    virtual void glVertex2d (GLdouble x, GLdouble y)
    {
      ::glVertex2d (x, y);
    }

    virtual void glVertex3d (GLdouble x, GLdouble y, GLdouble z)
    {
      ::glVertex3d (x, y, z);
    }

    virtual void glVertex3dv (const GLdouble *v)
    {
      ::glVertex3dv (v);
    }

    virtual void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
    {
      ::glViewport (x, y, width, height);
    }

#endif
  };

OCTAVE_END_NAMESPACE(octave)


#endif