view src/sdl_pango-2-static-matrices.patch @ 3629:5aba05f2226e

update xine-lib, add mman-win32 * dist-files.mk: add mman-win32-1-include_name_change.patch, mman-win32.mk, add xine-lib-*.patch files. * index.html: add mman-win32 * src/mman-win32-1-include_name_change.patch: new file. * src/mman-win32.mk: new file. * src/xine-lib-1-configure_ac.patch: new file * src/xine-lib-1-fixes.patch: removed * src/xine-lib-2-build_fixes.patch: new file. * src/xine-lib-3-more_build_fixes.patch: new file * src/xine-lib-4-mkdir.patch: new file. * src/xine-lib-5-change_mma_h_to_mma_win32_h.patch: new file * src/xine-lib.mk: update version
author John Donoghue <john.donoghue@ieee.org>
date Sun, 29 Jun 2014 15:46:35 -0400
parents 99516e73b368
children
line wrap: on
line source

This file is part of MXE.
See index.html for further information.

--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h	2010-04-08 11:33:48.000000000 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.h	2010-04-08 11:36:51.000000000 +0200
@@ -46,7 +46,7 @@
     Uint8 m[4][4];  /*! Matrix variables */
 } SDLPango_Matrix;
 
-const SDLPango_Matrix _MATRIX_WHITE_BACK
+static const SDLPango_Matrix _MATRIX_WHITE_BACK
     = {255, 0, 0, 0,
        255, 0, 0, 0,
        255, 0, 0, 0,
@@ -55,9 +55,9 @@
 /*!
     Specifies white back and black letter.
 */
-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
+static const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
 
-const SDLPango_Matrix _MATRIX_BLACK_BACK
+static const SDLPango_Matrix _MATRIX_BLACK_BACK
     = {0, 255, 0, 0,
        0, 255, 0, 0,
        0, 255, 0, 0,
@@ -65,9 +65,9 @@
 /*!
     Specifies black back and white letter.
 */
-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
+static const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
     = {0, 0, 0, 0,
        0, 0, 0, 0,
        0, 0, 0, 0,
@@ -75,9 +75,9 @@
 /*!
     Specifies transparent back and black letter.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
     = {255, 255, 0, 0,
        255, 255, 0, 0,
        255, 255, 0, 0,
@@ -85,9 +85,9 @@
 /*!
     Specifies transparent back and white letter.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
     = {255, 255, 0, 0,
        255, 255, 0, 0,
        255, 255, 0, 0,
@@ -96,7 +96,7 @@
     Specifies transparent back and transparent letter.
     This is useful for KARAOKE like rendering.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
 
 /*!
     Specifies direction of text. See Pango reference for detail