view src/sdl_pango-2-static-matrices.patch @ 3854:85568f3159a4

binary-packages: update for cross tools * Makefile.in: add MXE_OCTAVECONFIG and use for of-pkg building * dist-files.mk: add of-fits-1-cross-fixes.patch, of-sockets-1-cross-fixes.patch * src/default-octave.mk: use --enable-cross-tools not --enable-cross-mkoctfile and install octave-config * src/of-fits-1-cross-fixes.patch: new file * src/of-fits.mk: enable package compile * src/of-fl-core-1-fixes.patch: new file * src/of-fl-core.mk: enable pkg conpile * src/of-sockets-1-cross-fixes.patch: new file * src/of-sockets.mk: enable pkg conpile
author John Donoghue
date Fri, 20 Mar 2015 14:39:17 -0400
parents 99516e73b368
children
line wrap: on
line source

This file is part of MXE.
See index.html for further information.

--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h	2010-04-08 11:33:48.000000000 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.h	2010-04-08 11:36:51.000000000 +0200
@@ -46,7 +46,7 @@
     Uint8 m[4][4];  /*! Matrix variables */
 } SDLPango_Matrix;
 
-const SDLPango_Matrix _MATRIX_WHITE_BACK
+static const SDLPango_Matrix _MATRIX_WHITE_BACK
     = {255, 0, 0, 0,
        255, 0, 0, 0,
        255, 0, 0, 0,
@@ -55,9 +55,9 @@
 /*!
     Specifies white back and black letter.
 */
-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
+static const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
 
-const SDLPango_Matrix _MATRIX_BLACK_BACK
+static const SDLPango_Matrix _MATRIX_BLACK_BACK
     = {0, 255, 0, 0,
        0, 255, 0, 0,
        0, 255, 0, 0,
@@ -65,9 +65,9 @@
 /*!
     Specifies black back and white letter.
 */
-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
+static const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
     = {0, 0, 0, 0,
        0, 0, 0, 0,
        0, 0, 0, 0,
@@ -75,9 +75,9 @@
 /*!
     Specifies transparent back and black letter.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
     = {255, 255, 0, 0,
        255, 255, 0, 0,
        255, 255, 0, 0,
@@ -85,9 +85,9 @@
 /*!
     Specifies transparent back and white letter.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
     = {255, 255, 0, 0,
        255, 255, 0, 0,
        255, 255, 0, 0,
@@ -96,7 +96,7 @@
     Specifies transparent back and transparent letter.
     This is useful for KARAOKE like rendering.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
 
 /*!
     Specifies direction of text. See Pango reference for detail