Mercurial > mxe-octave
view src/sdl_pango-2-static-matrices.patch @ 3854:85568f3159a4
binary-packages: update for cross tools
* Makefile.in: add MXE_OCTAVECONFIG and use for of-pkg building
* dist-files.mk: add of-fits-1-cross-fixes.patch, of-sockets-1-cross-fixes.patch
* src/default-octave.mk: use --enable-cross-tools not --enable-cross-mkoctfile and
install octave-config
* src/of-fits-1-cross-fixes.patch: new file
* src/of-fits.mk: enable package compile
* src/of-fl-core-1-fixes.patch: new file
* src/of-fl-core.mk: enable pkg conpile
* src/of-sockets-1-cross-fixes.patch: new file
* src/of-sockets.mk: enable pkg conpile
author | John Donoghue |
---|---|
date | Fri, 20 Mar 2015 14:39:17 -0400 |
parents | 99516e73b368 |
children |
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This file is part of MXE. See index.html for further information. --- SDL_Pango-0.1.2.orig/src/SDL_Pango.h 2010-04-08 11:33:48.000000000 +0200 +++ SDL_Pango-0.1.2/src/SDL_Pango.h 2010-04-08 11:36:51.000000000 +0200 @@ -46,7 +46,7 @@ Uint8 m[4][4]; /*! Matrix variables */ } SDLPango_Matrix; -const SDLPango_Matrix _MATRIX_WHITE_BACK +static const SDLPango_Matrix _MATRIX_WHITE_BACK = {255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, @@ -55,9 +55,9 @@ /*! Specifies white back and black letter. */ -const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK; +static const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK; -const SDLPango_Matrix _MATRIX_BLACK_BACK +static const SDLPango_Matrix _MATRIX_BLACK_BACK = {0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, @@ -65,9 +65,9 @@ /*! Specifies black back and white letter. */ -const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK; +static const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK; -const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER +static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, @@ -75,9 +75,9 @@ /*! Specifies transparent back and black letter. */ -const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER; +static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER; -const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER +static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER = {255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, @@ -85,9 +85,9 @@ /*! Specifies transparent back and white letter. */ -const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER; +static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER; -const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER +static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = {255, 255, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, @@ -96,7 +96,7 @@ Specifies transparent back and transparent letter. This is useful for KARAOKE like rendering. */ -const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER; +static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER; /*! Specifies direction of text. See Pango reference for detail