view src/sdl_pango-2-static-matrices.patch @ 4654:b9e4ebcad82f

disable doc extraction for optim package Disable the rules for extracting doc strings because they don't work when cross compiling. Our patches to the source files don't touch the doc strings, so there is no need to update them anyway.
author John W. Eaton <jwe@octave.org>
date Tue, 10 Apr 2018 07:50:10 -0400
parents 99516e73b368
children
line wrap: on
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This file is part of MXE.
See index.html for further information.

--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h	2010-04-08 11:33:48.000000000 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.h	2010-04-08 11:36:51.000000000 +0200
@@ -46,7 +46,7 @@
     Uint8 m[4][4];  /*! Matrix variables */
 } SDLPango_Matrix;
 
-const SDLPango_Matrix _MATRIX_WHITE_BACK
+static const SDLPango_Matrix _MATRIX_WHITE_BACK
     = {255, 0, 0, 0,
        255, 0, 0, 0,
        255, 0, 0, 0,
@@ -55,9 +55,9 @@
 /*!
     Specifies white back and black letter.
 */
-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
+static const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
 
-const SDLPango_Matrix _MATRIX_BLACK_BACK
+static const SDLPango_Matrix _MATRIX_BLACK_BACK
     = {0, 255, 0, 0,
        0, 255, 0, 0,
        0, 255, 0, 0,
@@ -65,9 +65,9 @@
 /*!
     Specifies black back and white letter.
 */
-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
+static const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
     = {0, 0, 0, 0,
        0, 0, 0, 0,
        0, 0, 0, 0,
@@ -75,9 +75,9 @@
 /*!
     Specifies transparent back and black letter.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
     = {255, 255, 0, 0,
        255, 255, 0, 0,
        255, 255, 0, 0,
@@ -85,9 +85,9 @@
 /*!
     Specifies transparent back and white letter.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
 
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
+static const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
     = {255, 255, 0, 0,
        255, 255, 0, 0,
        255, 255, 0, 0,
@@ -96,7 +96,7 @@
     Specifies transparent back and transparent letter.
     This is useful for KARAOKE like rendering.
 */
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+static const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
 
 /*!
     Specifies direction of text. See Pango reference for detail